http://www.bridgeworldwide.com/ http://daap.uc.edu/stories/Digital_Design_Alum_Helps_Local_Firm_Win_at_Cannes_Advertising_Festival For what I think is the third time, I'll say again that my point isn't about Apple's motives. I haven't heard any Apple rep use Flash touchscreen incompatibility as a reason for not supporting…
Looks rather like one of the older iterations of the Warhound Titans from Epic 40,000/Titan Legions. That could make for a useful design reference. At this stage, I'd suggest the way his legs and hips are designed feels a bit awkward. Extending his metatarsals so that he's got more digitigrade legs would probably help a…
I wouldn´t. It looks more like one of those annoying easy to kill enemies that usually show up in groups to make them more dangerous. I like the bulky chest but the way the head is attached seems impractical. He can´t turn it or really aim his horns at his enemies...All he can do is run in their general direction. The…
Best thing is to do some quick tests to see which baking app makes seamless results in your target game. Sascha's method is not the only way. If you need more control... http://wiki.polycount.net/Digital_Sculpting#ES
digitalapprentice is offering 7 vids fundamentals for $55 (or a low price of....9.99 per video minus a freebie) Off Topic, can anybody give a brief review of autodesk's humanIK. Is this for tech artists or is it also non-techie friendly.
Here are some environments: http://www.eurogamer.net/videos/digitalfoundry-final-fantasy-xiii-environments-study Some of them look pretty, but when you look at the edges of everything it's all very boxy. Near the end of the video @ 1:40 it looks like FFX graphics on PS2...
Spot on Tully. The other thing, is that if you are going for a "Re-imaging" of the character, you really need to think about what "media" the character is going into? more 2D animation? a 3D series? a live action movie? as it looks now, it's just a game model with a not well thought out Digitigrade look. Scott
You do need reference photos, that's for sure. Looks lumpy because the rocks are very evenly-sized and evenly-distributed. Good reference site. http://cgtextures.com/textures.php?t=browse&q=349 Some tuts that might help. http://wiki.polycount.net/Digital_Sculpting#TS
Great thread, added it to the wiki http://wiki.polycount.net/Digital_Sculpting MoP, are you gonna make a scripts page on your site? And maybe release this melscript? Would be handy!