Heres a big story for those interested in Think Tank and my experiences going there. ( I wish I had this much insider info when I was applying, so hopefully this can help others in some big decisions. ) At the time I went to Think Tank (June2011), along with Ryswick (hey dude!) the tuition was much lower than it is now. At…
Killzone use a mix of a lot of things for their reflections : http://www.eurogamer.net/articles/digitalfoundry-the-making-of-killzone-shadow-fall I agree with MM otherwise.
Lightmass is still used to compute the Global illumination : http://www.eurogamer.net/articles/digitalfoundry-gdc-2013-unreal-engine-4 I can't give more details unfortunately. :\
There's a few things I think I would recommend changing. First the shaft of the axe near the head is incredibly thin, unless it was made of some impossibly strong metal or had some other supports it would be very unlikely it would survive striking anything. The next two are more about the anatomy it; Right now you have him…
I'm not sure if I'm misunderstanding this, so just to clarify: You have a small team of three and you're trying to make a cool new game - however in three months you'll all be out of money? Will you still have enough money to live on (shelter, food, pay bills, etc.)? Realistically three months isn't much time to build a…
This is my first character challenge and I am looking forward to actually bringing it to completion I am seeing a lot of good work @Tigerheart it's coming along nicely and I am loving those hand wrappings @MrCreator First I don't believe you should be working at 2.7 mil points right now that is way to high for the stage…
In addition, DigitalTutors/Pluralsight has some decent tutorials for games modelling/texturing, etc. =) Arimus3D has lots of great, free content on his YouTube channel for modelling in general as well.
So now I've finished the Linework on this, can't wait to get cracking with the colour and background. #DigitalArt #CharacterConcept #Lineart #WIP #DareToDream
That's where I'm digging, but it's actually quite technical, some parts remain unexplained .. https://github.com/digitaldestructo/DDConvexHull/wiki/Usage