I was JUST about asking this with a separate thread. I'm leaning towards either RTX 2080 Ti 11Gb or RTX 2080 8Gb. Mainly for the sake of speed in baking AO and thickness by having heavy HP models loaded in. I wonder how much significance Ti and non-Ti of RTX 2080 cards have for the speed of baking in MT3? It's just that I…
What I'm referring to is the Maya specific bugs and overall it's integration in Maya. mental ray is a good renderer but it is just not plugged into Maya very well and has never been. Just things like custom Buffers. When adding in custom passes in Maya, render times have massive overhead which would double and sometimes…
Don't stress so much man. At the end of the day it's just a job. You've got all these misconceptions in your head getting this far. Do whatcha gotta do, meet some people and enjoy it as best you can. Most importantly, don't stress too badly thinking everything hinges on your performace, the greatest variables at play as to…
Day 3: Lost a little work because windows updates. But nothing major that I can't remake if I want, not really feeling the transport car, that might get nixed. Mostly focused today on getting the alcove aligned to some measurements so I can start laying out the pieces smart like. Still just playing around with the design.…
xNormal maps: AO: Normal: zBrush: AO: Mudbox: Normal: Pre-green channel flip: Post Green Flip: **Edit** Switched from Ray Casting Method to Subdivision method, got this result. A lot closer, but still some artifacts: Pre-green flip: Post: **** zBrush won't run a normal pass without being able to step down a subD level. As…
As far as I know the "deep" exr stores records of multiple hits a ray-tracing ray does when it goes through a scene for a single pixel . like two intersecting clouds and a wall . I t stores samples of cloud 1, then when it goes through and hit cloud 2 and then the wall/object behind . it can record layers and layers of…
It really is the intent that matters, and yes while the humor is from a different time it is still used to this day in comedy. Sacha Baron Cohen used the word as a clueless Khazakistan reporter in Borat but it is the context that mattered and in the situation in that scene he actually meant it well to the shock of the…
Essentially, it's because the gradient doesn't have to be accounted for as strongly. Where a normal map is that light blue colour (R/G/B:127/127/255) it means that the normal points in exactly the same direction as the interpolated vertex normal at that pixel. So the more of that colour you have, the less the normal map is…
You should change to the 3.16.6 because the previous versions have a strange bug that misaligns the normal map and the AO map. About the settings you mention: I use 32 for a very faaaast test. 64 for fast but better test. 128 for medium quality. 256/512 for quality. 1024+ for final result. For testing, of course, don't use…
World VFX Day | 6th Dec 2024 | Live Stream with @WorldVFXDay Thought it might be of interest to some of you. Enjoy 😉 https://www.youtube.com/watch?v=vmsNVba85gc