WOW thanks for the crits n comments everyone! I made the smirk a little more subtle, and changed the greenish skintone. LOL >_< Alec3D: sure does! ^_^ It's definately a stylistic choice. Jeremy-S: Thanks dude! Really glad you like it! Killingpeople" LMFAO! YOU CAUGHT ME! DeathByChris/Conte - Thanks! Carlo_C, Whats_True,…
Thanks for the update, nice work on the new foot. I can see how ai-gen tools can be attractive for the gee-whiz factor, how much it just goes ahead and fills in all the details automatically. But it’s unfortunately a very problematic process, encumbered by deep issues with morality. These models are trained on vast scraped…
This is great, love the lighting! The biggest problem for me is that the effects are overpowering everything else, so I can’t really focus on anything but the sparks. And the spinning camera makes it harder on top. I would suggest toning those both way down. The materials have a nice amount of grunge, but I can’t tell if…
I managed to make all the changes I wanted but I still have a piece of code to correct. Currently if you select a bone in the viewport, the popup Skintools don't follow. You have to select the bone in Skintool's list to change the weight of a vertex. I'm looking since yesterday, but I feel that it's beyond my capacity with…
Trailer - Superhive - Gumroad - Artstation Easy but complete management of all scene lights from your N-Panel. Giving you quick access to useful settings at your fingertips. * Camera & Surface Alignment * Color & Temperature Control * Custom Falloff Curve * IES Support Allowing you to quickly and interactively place and…
I'm a low poly modeler/animator. I mainly work in the Half-Life style, mostly creating weapons and hand models, but I can do other things as well. If you're need a commission contact me. Discord: ryder_joestar Models Portfolio: Example of animations: https://youtu.be/GkK0k8RV1OA?si=DfMXVy2vfrADd1s7…
Paintover Time! - added some detail and contrast ot the fur - softenened up the tail - changed the color of the leather parts, they where the same as the skin - made a black n white layer and checked some values. - added detail on the weapons, burn marks, scratches and dents n stuff you can push this further.
ah i see what u mean...I always just middle mouse click my thumbs/links so it opens a new tab. I assumed thats how most people browse anyways. I fucking hate clicking a link, going back n forth back n forth...
Make sure there are no n-gons in your mesh. If you're using 3ds Max, apply a Turn to Poly modifier to your mesh with Limit Polygon Size set to 4, collapse and re-export. If the FBX exporter finds n-gons in a mesh it will automatically triangulate the mesh (might behave the same in other 3D applications).