Oxynary said: [ QUOTE ] Social setbacks(and bonuses depending on which NPC the player interacts with). [/ QUOTE ] But white people's culture aren't represented in mainstream games either. Just cuz their face is white or asian that doesn't mean they expiereince anything that their race (in this culture or most others)…
I too am hopping on the facial sculpting bandwagon! I started off using Jason Statham as a reference, but it has really been a pain trying to do a likeness (especially since I haven't been able to find any good profile shots of the man). So this is what I've got so far: Basemesh: Sculpt WIP: Any tips would be greatly…
This is a problem I've always wondered about. After I create my low poly, and proceed to bake it, areas with lots of long thin parts parts of the low poly come out really funky in the normal map bake. This doesn't just happen on tris for me, it happens on quads too. Here's what I mean: As you can see, the distortion is…
Any gamers out there want to weigh-in on this? http://kotaku.com/parents-of-jailed-league-of-legends-player-it-was-a-j-647190454 http://www.kotaku.com.au/2013/07/a-serious-somber-francis-weighs-in-on-jailed-league-of-legends-player/
Is this just for like a couple of lights or a lot. You might be able to get the world space position of the light and do a dot product with face normals though again this might start getting really slow especially if its updating in realtime. Bardler's suggestion sounds like a better option.
social media, the hunt for fame an money wrecked that, together with gumroad. while i do understand the urge to make a living from ones outputs, i do think these sorta wrecked the whole free sharing momentum we had back in the days.
Hey, everybody. I have a problem. I made a shape from a cylinder, and left top of it like triangle fan. But when doing turbosmooth, it leaves those ugly wrinkles. Making that part into quads makes it even worse. i dont know what to do, but i am sure there must be some easy solution. pls help.
Hey! Just wanted to share the character portrait that I have been working on for the past few weeks in my spare time! Learned a lot of new stuff along the way. It was my first time really completing a character portrait, going from sculpting, texturing, hair cards and stuff like that. C and C appreciated. My Artstation…