I'd imagine going in with a FFD/lattice to form the overall shape would work better than trying to shrinkwrap it but I'm not an expert. The other method that comes to mind, particularly if you wanted to do the design on the other handle with the cut in text, would be to make the shape, unwrap it, and either use a tool like…
I looked today into this and I might be able to script something in maxscript that would render selected edges with aliasing, so the lines would not be smooth just like a regular UV screen grab in max. I found some script snippets that select hard edges (smoothing group wise),- once those edges would be selected the script…
This is what I tell someone. "I blocked out a the model with cubes and cylinders. I then modeled a sub-div version. (sub-div basically means it still retains it shape when you add divisions, and its essential to control the divisions by having a strong understanding of edge flow and topology) Sculpted that in zbrush. (A…
Well I guess that would explain why the 3dc failed as well since it is a object space map. Could this info be added to the polycount normal map wiki? I think only registered users can modify those pages. http://wiki.polycount.net/Normal_Map So, I guess that leaves me with 2 questions (only 1 directly related). 1. What…
[ QUOTE ] you cannot do that at render time because it eats too much time. [/ QUOTE ] actually to save memory and crunch in even bigger textures, exactly that is done today. However for the early generation cards it was better to avoid computations in pixelshaders. because the dot product for the lighing normally needs…
Suprore: The camera seems okay when you turn on local and the Y (instead of the XYZ) on the right of the main UI. Most people are using the clay, or claytubes, now instead of just the standard and it has a nice feel. I've not really had a problem with the smooth though so I might be easily pleased. ___ Per: Just on that…
Reset Xform is a bit destructive, forces you to collapse the stack and it realigns your pivot to the world. Probably just resetting the scale in the hierarchy tab will do the trick. Honestly Soulburns object painter script is much friendlier to use and accurately copies the scale. Plus it does: - Paints on all objects…
while I am not a character artist, I somewhat doubt that you put "life / emotion" into every character, there surely are NPCs / enemys which simply have to be done for the sake of it. Just thinking of the countless soldiers that are dying in most games. They can be compared to the general buildings/scenery you walk by…