Mine was interesting. First, i showed up to the interview confused as F. Google maps brought me to this large house in the middle of no where. No one told me that the studio was in someone's basement. Then I was interviewed by someone more nervous than I was. So that alone was a bit wtf! But, I got the job as an animator.…
That's definitely true, thankfully I find it really relaxing when I'm able to let to and just practice. Which reminds me of something I wanted to say but forgot: One challenge of learning 3d first that I hadn't considered, was that this time, unlike when I was learning 3d, is that my "art eyes" are much more developed now.…
Both have their own benefits and drawbacks. I will list what they are for me but you're the one who has to give both a try and decide for yourself which is better. Here's what I observed: ZBrush pros: -Integrated topology tools - no need to use an external app and import/export the mesh -High-res mesh does indeed look…
Answering in backwards order: 3. Shift in Max is "copy" - ideally it'd do Extrude on faces too, but it doesn't, it just copies them. I'd recommend assigning a hotkey to Extrude, or putting it in your right-click menu. 2. Don't bother with Roadkill. What version of Max are you using? The UV tools have been great since Max 8…
I run into that from time to time. Reset Xform (on the utilities tab) and recenter the pivot (on the hierarchy > Pivot tab) normally works. If that doesn't do it the box trick always does. I had to do the first thing Psyk0 suggested to about a hundred models so I wrote a script. To World Center: It moves the pivot point to…
Probably the boundary for the pen/touching sensing area. Either the blank area on the right is for scrolling touch gestures, or a place to rest your wrist when drawing so as to not throw off the touch sensing. Very likely Wacom's extensive amount of patents related to tablet technology, along with entrenched brand…
Thank you so much! By cuts I'm guessing you mean multi-cut, yeah? The work of the Spider-Man games have been a great inspiration for me as a 3D Artist, so really, thank you. Another question not as related to the retopo process. How were you able to create the tendrils for the symbiote stuff? Like the suit transformation…
Pretty good model. Here are some things that might help. Use a free app like Daz 3d on a monitor next to your work screen. You can dial in muscularity, volume and weight variations, you can pose it and allows you to rotate around the figure while working. Download a free .obj skeleton from the web and place it under your…
Looking for character animators for idle animations, intros, and attacks for an alpha of a game. modelers are open again but in limited capacity compared to animators. Currently, we operate in Blender and use the Unity engine. Our motion capture is done via Xsens. Familiarity with Blender and Unity is preferred, as is…
Greetings. I would like to ask your professional opinion about such subject... Here are several item icons from one old game. From your perspective - are they drawn by hand (pixel art, etc) or rendered from the 3D model? Just for comparison - this is what i have got by rendering their ingame 3D models - images somewhat…