Company and Project Starboard Games is an Indie Game Developer consisted of highly professional and friendly people; we are a team of skilled artists and dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for platforms Windows, Linux, and Mac. INT is a 3D Sci-fi RPG with a strong emphasis…
Starboard Games LLC is hiring! We are an highly professional and friendly indie gaming studio looking for talented and dedicated team members to join us on our projects. You may find out more about us at: Starboardgamesllc.com and Int-game.net If you are looking for a fun-loving team with mature, respectful people working…
Sounds good! I'm currently on a small vacation, but will be back tomorrow evening. When I get back I'll send you more info on the game, a video showing the current state of the game, along with specifics on what models are needed :) Looking forward to working with you on this!
Hi people I have been using this script for some time and I find it really useful. If you are addicted to the isolate selection, this does the same but for subobjects. Here it is: http://www.scriptspot.com/download.asp?ID=3045&inf=1 Cheers
That's a lot of money for one course, especially without any more info than just the title! I would be extremely wary of this class. If there's no info online, I would contact the school directly and try to get more information. Who is teaching the course? Look up their experience & skill level. Who has taken the course…
thanks i will give it a try. how does the depthbased alpha output it's inf could it also be used with a -1 to give things a hot edge where it intersects other objects too.
TrailArc.cs author: Nick Gronow (Stick) using UnityEngine;using System.Collections;public class TrailArc : MonoBehaviour { int savedIndex; int pointIndex; // Material - Particle Shader with "Tint Color" property public Material material; // Emit public bool emit { get { return Emit; } set { Emit = value; } } bool Emit =…
Hello everyone, I just want to inform you that my french company in Paris - Don’t Nod Entertainement - is looking for a technical art director for coordinate all the graphics production accross all the projects. I’m currently Technical Art Director but i’m leaving Paris soon to another city so we need to someone to stand…
@Mistry10 Thanks. I'll be working on some more stuff for the next ~4 months. Until then I'll just retouch the site. 1. Added soft drop shadow under technical information text for some added contrast. Do you think a dedicated contact page is even necessary? If I put all my contact info down by the technical info, then it'd…
Thankyou ... Another question is , I can't find in the preferences any option for import export and preserve uv ... how can I do to export with the high poly model also the polypaint info ? is there any button to press or is something automatic? and how can I be sure it was exported ? as I do not read any info box showing…