This is a problem I've always wondered about. After I create my low poly, and proceed to bake it, areas with lots of long thin parts parts of the low poly come out really funky in the normal map bake. This doesn't just happen on tris for me, it happens on quads too. Here's what I mean: As you can see, the distortion is…
Any gamers out there want to weigh-in on this? http://kotaku.com/parents-of-jailed-league-of-legends-player-it-was-a-j-647190454 http://www.kotaku.com.au/2013/07/a-serious-somber-francis-weighs-in-on-jailed-league-of-legends-player/
Is this just for like a couple of lights or a lot. You might be able to get the world space position of the light and do a dot product with face normals though again this might start getting really slow especially if its updating in realtime. Bardler's suggestion sounds like a better option.
Hey, everybody. I have a problem. I made a shape from a cylinder, and left top of it like triangle fan. But when doing turbosmooth, it leaves those ugly wrinkles. Making that part into quads makes it even worse. i dont know what to do, but i am sure there must be some easy solution. pls help.
Hey! Just wanted to share the character portrait that I have been working on for the past few weeks in my spare time! Learned a lot of new stuff along the way. It was my first time really completing a character portrait, going from sculpting, texturing, hair cards and stuff like that. C and C appreciated. My Artstation…
Hi, I thought I would share the results of some recent experimentation with a post process cel shader. you can see them in motion on twitter @planetaerth. I wasn't sure about posting video here? I'd be interested to hear any thoughts, I'm experimenting with various approaches to cel shading in UE4 with aneye to use it in a…
if you are making a disp map for lowpoly then that is how it is suppose to look. have you tested it on something like marmoset toolbag ? generally the disp map for lowpoly is the difference in height between the lowpoly and the subdivided highpoly. so the height map would be brighter in between vertices/edges which is what…
I was painting a low-poly mushroom when I realized that painting on the upper cap affected both the lower cap and the stalk as well. Why? I know the UVs aren't perfect, but they're not overlapping, so I'm just trying to figure out if I'm doing something wrong here or if there's something I just don't understand (I am…