I went to community college and got my Associates of Applied Sciences in Simulation and Game Development. As with most people I knew I couldn't buy my way into the industry so I worked extremely hard on my portfolio. I am now recently graduated and debt free. Community college is much more affordable especially if you take…
Well of course it has an effect, but that effect isn't to cause people to surrender their free will and buy what the man tells them. A salesman's goal is to get you to make a decision through persuasion, argument, charisma, etc. An advertisers is to get as big of a % of the public as they can to do the same thing. If…
I think the single largest issue I've had with Modo is community support. It's fairly easy for a dumb issue to crop up, like accidentally pressing some hotkey and breaking the viewport (I recently managed to accidentally activate Falloff, preventing me from being able to transform anything, and it took a few hours to…
We are no longer accepting applications for this job. Thanks for the overwhelming interest in joining our team! _____________________________________________ We’re an experienced team who are having a lot of fun working on our indie game Luma Island. https://store.steampowered.com/app/2408820/Luma_Island Luma Island was…
thanks for suggesting that, we've added it to the planning :) right now though, we want to maximize quality before we go full all-platform, if you know what I mean. But the suggestion is very much appreciated and noted, thanks :) I also have a shoutout to the community: We need another indie game of the week! last week…
Actually, it only got worse from there. But that was mainly a communication issue between valve and nexon. My personal issue is that we never heard anything about it, and that goes for all the animations. We never hear any feedback on the animations. They are either simply ignored or added without a word being spoken.…
I think the people in this thread that are arguing what goes first and what goes last are arguing because they've incorrectly been taught the waterfall model: Making games is not a straight path. It's cyclical. You get an idea, write it down in like 10 sentences to communicate your idea to others, make a quick prototype,…
It's a common sense issue. You only post your images online to show them either for WIP help, or for showing off. There is no point in putting a layer of repeated text on top of the image you're trying to show. Likewise, putting your name, your URL and a point of contact is prudent to getting noticed and hired, or noticed…
Of course there are exceptions. The complexity of the game for instance. And definately avoid poor programmers attempting to make the next big thing. The thing is, there seems to be a difficulty in communication between programmers with no art experience, and artist with no programming experience. There are programmers who…
It's that time again; the birthday of the green and black. It seems like I was just doing this a few weeks ago. On April 1st, 1998 we opened our doors to the public as the Q2pmp. We served up the best and worst of Quake2 models with a few other sites in the community like The Bodyshop. We graduated to Quake 3 Arena models…