Sup. I always use a plane and apply my ref as a material. Here's my tips: When you make your plane that you are going to apply your ref to, make sure it doesnt have any length or width segments - this will make the wireframe of it less busy. To freeze your plane (make it unselectable) but keep the ref material showing up,…
MrHobo: thanks man! since marmoset 1 doesn't support physically based rendering yet i didn't apply the new gloss and spec rules, but i found out recently that my texture technique is very similar to what next gen is supposed to be since i prefer to have my diffuse has flat has possible without shadows or shading or AO at…
Hey, I think you commented on my Youtube channel recently asking for advice (small world!) so I'll just put it on here instead. I think if I was a recruiter at a large studio, my biggest issue would be that the reel isn't specialised enough. 3D animation is a highly specialised field, so if you want to market yourself as…
I like biped's simple leg set up, very few parts to interact with. No IK/FK switching and the swivel is controlled by the rotation of the shin. Same for the elbows, its controlled by the forearm rotation. No second set of limbs to blend between and snap back and forth, no goofy look at swivel to worry about, just simple…
I might be completely off with this so take it with a bit of salt, I don't know much about composition. I get the feeling that when viewed from the entrance side there are some incongruences with the scene. With a bright sky like that, I would expect the flame to seem less bright (less contrast + light interference etc). I…
This stuff is awesome, here's a montage of some of the stuff that's been pulled from the BBS during the night: http://img63.imageshack.us/img63/9306/portalasciilarge2.png And someone on the steam forums posted a nice recap of the events, for those wondering what the hell is going : -Portal gets surprise update yesterday…
Even in production, it would be fine if you're going to have the player grapple, hook, shoot, and generally all around interact with the ship as a larger part of the level in a game. Considering your average level is pushing the upper 100-200 even 500K polies in a scene to make ends meet in todays games (most of Unreal's…
Similar to what others have said. Like Malus, I liked to escape reality though not out of boredom but because reality usually sucked for me. When I was a kid I spent a lot of time building castles and space bases out of Lego and also drawing huge maze like caverns with stickmen armies battling it out, which interestingly…
My point isn't saying "I'm the next Davinci". It's quite the opposite. I wanted to say "ok, the Renaissance is over, so how about we talk about the type of art that Artists are making now?". I don't believe PS1 spec art or any modern 3D art are just binary actions. Isn't a common motto here that "there is no make art…
I'm a little confused why anyone would want to work in the video game industry who doesn't live and breathe video games. Aren't there less notoriously volatile, exploitative, and competitive industries that employ 3D artists which would allow a better quality of life if the art is the only thing you care about? Serious…