One of the other problem I think this highlights is a structural problem with the industry itself. I see it like the the film biz, for every person in the industry with a job theres a thousand waiting in line for work. Being a relatively "young" industry is that theres little if no retirement of the current workforce. With…
Realtime reflections are expensive. It's possible to use cubemaps for the kind of effect you're talking about, but those introduce their own set of problems. Mainly in that they increase memory overhead since they're just textures. If a given engine uses cubemaps for reflections, you'd need two sets if you wanted to do…
The 7drl version of Michael Brough's 868-hack which Amsterdam Hilton Hotel mentioned is called 86856527 and can be played on PC/Mac for free. Recently I've also played a tiny bit of Frozen Depths which has a nice cold theme and Infra Arcana which is based on fiction by H.P. Lovecraft and is really challenging. @Fwap: I…
Back to working on this project. I picked this different table to be the one the phone and other props will sit on. Its based off of this pic I found online I'm a little stuck at the moment though. I picked up zbrush a couple weeks ago. Been messing around in there with some organic sculpts just to get a feel for it. The…
@Aniceto & Slum: That coloured material ID pass is useful. @Cryrid: I'm not sure how to do that but I think it may be the answer to my next question. @Perma: Thanks a lot for the image. Yeah, I think I have an inbuilt thing not to read instruction sheets :) @Bbob: That's the prob I was having with the M/S/R material; as…
In Euler mode, position curves will always be dotted unless you turn on IK/Planted Keys. Then it is only undotted between IK keys. In Quaternion you can interact with position curves and it will translate that back into rotation values. That functionality doesn't exist when biped is in Euler mode. If you grab the hand and…
ha!, nice model - though from what i've researched, you're gonna have trouble finding a way to put it onto the psp - Sony's kinda nasty and all possessive when it comes to letting others make stuff for free on their platforms..... basically it involves getting a very old psp (not sure what firmware version - but wayyy…
The main reason this style has become popular recently, is because lighting in game engines has finally become so good it can make a plain cube with a flat color look impressive through lighting alone. From these screenshots, it seems you only have generic top-down lighting with no shadows, which looks very oldschool. You…
Shadow on the white clad guy's back under the half cape does not change. Nor do the shadows under his shoulder pads even when the right one goes vertical at the end of the move. Shadows do move on the flowing cloth. Also in the lower gif the shadow and light on the ear appear constant while the face does change. Hair is…
Hey guys :D So I've been adding some more stuff in to the scene, polishing and optimizing performance for the game. Lets start with lighting today. I have decided to go with stronger blues to emphasize the mood, I've been tweaking a lot of the post proccess settings to get it to about here. I feel like it still needs…