In the spirit of the holidays I'm finally updating this with the scripts I have been using for awhile and 64bit Zbrush should now work with them. https://youtu.be/nD2UifmEpbQ New Stuff includes: Mis Scripts - InflateB: Toggles between your current brush and the inflate brush at max size. This is used to inflate the whole…
No matter the tricks you use, you still need to determine what is the final target of your asset. And then, bake in the appropriate tools accordingly. For a simple portfolio piece you have a lot of choices - one of the safest being baking in the legacy Max baker map type and redering using scanline (non realtime). If you…
Thanks for the kind words ... much appreciated. Below is a screenshot with dx11ubershader settings(or at least the one that i changed from default) For displacement/height i just did another bake pass with transfer maps .. i have seen people smoothing the low a couple of times before computing the displacement map but i…
This question varies heavily on the engine, and actually has nothing to do with PBR. Layering is layering, it is a separate concept to all of the PBR stuff. You can have a layered system and ask the same questions for an engine that doesn't support pbr shaders, or an engine that's entirely NPR (non-photo realistic, eg…
Given the $800 price tag, the reviews on that laptop aren't horrible. They're more or less what you'd expect of a budget laptop. That said... 1. The PCMark tested battery life is 2hr 16m. That's kinda terrible. In a real world situation, with things like your GPU or HDD sucking up energy, expect it to probably drop down to…
I look at this and see netflix or uber around 5-10 years ago. who would have though about getting into strangers cars on a regular basis or not popping in a bluray disc. as soon as this gets even reasonably smooth and easy to use human behavior will adapt. everyone claimed internet dating was weird back in 2000, now you…
Like musashidan said, you won't have to convert the model to a polymesh3d since it already is one. Just import the obj and start sculpting. Normally you can just import the same mesh to update UVs or vertex positions. Zbrush does this automatically to the point where it doesn't even tell you. However, this only works when…
That's a pretty good DVD he does some interesting things, especially with splines. "For each part he made a different set of maps" When I went over the tutorial, I zoned out when he was going over the mapping and I did it how I normally would, on one map. I'm sure he has his reasons but really I didn't want to ass around…
Haha cheers man! Of course I'm not offended if you really interested in 3d at the end and I'll be more then happy to help you out. Most of the time I'm answering people's question at the same time remind me of that particular subject of problem so that i won't forget things. I might not be able to answer the specific XSI…
Welcome to Polycount :) Intersecting geometry is usually ok. Non welded geometry is ok in 99% of the game engines out there. Deleting faces not seen by the player is ok. Rather than rely on booleans or pro-booleans you should learn how to merge up different pieces of geometry with the other modeling tools you have…