Senior Unity VFX Artist Fox Cub Games is
looking to hire a Senior Unity VFX Artist with amazing creative ability in the
VFX field. As a Senior VFX Artist
at Fox Cub you will work closely with the Art Director, design team, and
programming team to lead the production and implementation of top quality VFX
for our existing…
Hey Guys, I've started a new environment piece that i'm going to use to dump all of my technical environment art skill into. I've been working professionally at Digital Extremes for 6 months now, and I've learned a helluva lot from some of the most talented people I've met in the industry so far. Furthermore, I've been…
I'd first go and check if the Ryzen platform is now mature or if it's still misbehaving and crashing and doing weird stuff in idle like a few weeks ago when it was released? From what I've read there's a risk you might be in for a PC modder experience at this point: trying a new firmware, Bios setting or driver version…
For the most part I think Stefan is right, the numbers really do speak the loudest to the people at the top. I think the majority do care about what kind of product they produce, its just as much a reputation issue as it is a financial incentive but that doesn't mean that all ideas get in or are compatible with mitigating…
>I think supporting Max or Maya would be much more productive. I understand how you might feel that way but it doesn't really address the underlying issues though. For instance you wanna leave all the people who bake using xNormal and Unity hanging? And even if we did agree to use their implementation of tangent space…
If you're writing a paper, some original research rather than opinions would be a good idea. These are the kinds of things I'd look for: * Who was/were the lead(s)? What gender and race did they have? * Who are the support cast? What genders and races do they have? Of the characters of non-normative gender: (i.e. women in…
I'm not a 3D artist and would say I have little experience with the technical side of a 3D character workflow, but I have a few questions/critiques related to this. Hopefully I've been hanging around here long enough to make sense. I feel like his overall body shape/design turned out feeling quite a bit different from your…
Cole hit the nail on the head, but I think its important to give a practical example as well. Go into your kitchen, and look under your fridge. Its dark under there, right? This is because the light source is occluded. Now, go grab a flash light and shine it under the fridge. The previously occluded area is now illuminated…
I really like the overall anatomical foundation you're having on her. But, some more or less minor crits: - The tibialis anterior muscle on her shin doesn't cover the tibia medially that much. Here are some examples I cropped from photos. Overpainted one with info, desaturated and adjusted brightness and contrast to pop…
In all honesty I mostly agree with you, I have a bad habit of emphasizing soft edges too much. Now that I am hanging this piece up for now, I do know that I probably approached my edges more akin to a TPS model rather than a close-up FPS asset which was actually my goal so I kind of failed there but remedying this is easy…