Hello polycount! Since I have not worked in a company that made triple aaa games before, I would like to ask you a question that I am curious about. What is the average time given to a weapon artist at game companies to model a weapon? Anyone have any information? Short question what is the average deadline? Thanks
I have come a long way but I'm gonna keep this blog updated from now on. I have showed my friends, and they said it's awesome, but I need more "professional" opinions, if you know what I mean. Thus far, this:
Back again! Most of the work over the last 4 days happened on paper, not in-engine. I put together a rough prop list to populate the scene — about 50 core items, but many of them will have variations (like different tables and chairs). So yeah, I’ve basically signed myself up for a fun little adventure of modeling 150+…
I saw this concept by feng zhu:http://www.fengzhudesign.com/envr/env_feng_image69.JPG and I decided to give it a shot. http://www.polybrained.com/Images/env_lotr.jpg
More Images https://www.artstation.com/artwork/VG2m4 I created a percedual wood substance that would gave the wood the wood grain it has. Model was based of of Blueprints I found online If you would like to purchase this Model and the Textures https://gum.co/ATsLi Or if you would just like the Fbx. https://gum.co/JWSiG…
https://vimeo.com/210043712 See how the model was created. Model based in scan (Photogrammetry) I use a Nikon D5300. Programs: Zbrush, 3dsmax + Vray, Reality Capture (Scan), Photoshop.
Looking for additional character modelers to work alongside existing designers who can style match the examples. As well as individuals well versed in editing existing models. Currently, we operate in Blender and use the Unity engine. Our motion capture is done via Xsens. Familiarity with Blender required and Unity is…