Anyone given this a go yet? I'm loving it. The scale is so gargantuan it's not even funny. The demo does have it's issues for me, though. - UI is ginormous! (about 45% of the screen). Supposedly you can collapse/customize it, but I can't find options to do that in the demo - Performance in the demo's campaign mode is…
Interesting modeling technique, Hawk. Looks like a lot of spline work? Also are you cutting the panels straight from the body shape after the fact, not just modeling them in? Man, so much has changed since I worked in the industry. I'm just getting back into it recently and have gone down this deep rabbit hole of trying to…
Heres another update. I managed to spend some time texturing the gun and holster yesterday. I also managed to play arouns with the normal map for the body, as it needed adjusting and inverting. I have also managed to do a fair bit of optimization throught the character. I wil post more images of the ful character and…
Hi! The source data for the megascans are actually .pat files, the values for each material is stored in xml-files at users/public/quixel/suite/script/presets/materials/megascans But all those values can be tweaked in the suite, to tweak the gloss you simply go to the gloss tab and click on the reflectance value and select…
Working with crap technology is alright, as long as you are with a group that actually finishes things. That way you get a bite-size overview of the game development process, and it's just as much an eye-opener as working on a full game is. That said, these guys are working on an RTS with higher end specs and nice tech…
That's sort of the thing with ML techniques - nobody really knows what happens inside the model.. I've only dabbled and am very much not an expert in this but I'm fairly confident the following is not complete horseshit... You show your ML model lots of Disney princess pictures, it detects that they have common features…
[ QUOTE ] And wow, someone in this thread thought U2 was decent, theres not many of those peeps around! r. [/ QUOTE ] now there is an example of true animators skill. U2 was cool stuff. DAZ: an animator is an animator is an animator. Be it on films, cartoons or games; you still need a sense of animation. A lot of the…
i'm not saying that faster processors aren't good. each of those cores is clocked at only like 3.2ghz. unless you somehow wrote a game or an application to use 80 (prob 160 with HT) threads (which no one will), it's completely useless. look how much trouble people are having with the ps3 and its 6 separate threads. servers…
Vig/Suprore: Yea Im just trying to drop weight is what I was getting at, for my height my current weight would put me against people who are atleast a good 4-5 inches taller then me. So they would have superior reach to me. (I took boxing back in high schoolish time) Im trying to get a bit more tonned up and lose atleast…
Blitz: The League 2 is out now. Haven't played it. Was one of the games I worked on while at Midway in Chicago. I modeled, textured and lit the Houston Stadium. I also did concepts and models for the in game trophies and a few other items including one of the offices for the fmv sequences. I'll post some nice renders when…