[ QUOTE ] regardless, it's clear from the illustration in ely's post that every major console manufacturer is guilty of shamelessly ripping off nintendo. I want to see what microsoft and sony will come up with this time [/ QUOTE ] Using that logic Nintendo is guilty of shamelessly ripping off Atari by making a hand-held…
One more example: Top to bottom: - Base lighting - Shadow casting disabled. Since there are not any other objects in the scene to cast shadows on the hippo, this simulates turning off self-shadowing. With no self-shadowing, the body doesn't shadow the legs, the upper jaw doesn't shadow the inside of the mouth, the back…
Hi! I love Destiny 2, so im looking forward to seeing how cool you can make this. As far as critique goes, do you have a purref or something where you can have your references all put together? I would suggest not only looking at a bunch of destiny references but also real life references to help your cave feel grounded…
Hello fellow devs, My name is Ty and i am the project manager of Interlight Studio. Interlight Studio members are passionate, dedicated, experienced and creative individuals. We are looking for strong, self-motivated and dedicated individuals to join our team. We are hard at work creating some amazing content. About us: We…
Hello forum members, My name is Ty and i am the project manager of Interlight Studio. Interlight Studio members are passionate,dedicated,experienced and creative individuals. We are looking for strong, self-motivated and dedicated individuals to join our team. We are hard at work creating some amazing content. About us: We…
Hello, everyone! First time poster, so excuse my ineptitude at this, but I am in the market for something rather specific: I've been looking around for someone who could do a model for a character I'm working on. When it comes to this particular model, I'm looking for a robotic character inspired by the likes of Five…
Thank you so much! 😊 I took your suggestion and added a human mannequin for scale reference, which is actually super helpful! I also reworked the neck connection and beefed up that first leg segment to give it a more grounded feel. And I did a bit more blockout overall as well. Here's the updated mech... Always open to…
Welcome to Polycount! I think you don't need to list the source for every reference. Just for the main image you are using as your primary reference, it's nice to credit the artist if it's not made by you personally. Think about how it would feel if someone else used your art as inspiration for their piece, and wouldn't…