I am finishing my latest project. I was commisioned to create a tutorial for the website Victory3D. Here I show my whole workflow when creating a full environmnet and placing it inside Unity for rendering. I am using the latest HD rendering pipeline. The images show the final result. I will update with a link to the video…
First you have to get that good to get a comission todo one. If you are that good its no problem to get the info from the other Artists working with you on the same statue. Collectibles are "resculpted" from the Art department several times. They help you out. You get this done as a team. Dont focus on the print. Make…
Hey man, thanks, I really appreciate the feedback! Clothing has always been really hard for me to render, especially pushing those folds and not being afraid to add a lot of contrast with them. The first two characters were commissions and based off other peoples' characters, so I was following references with the boots,…
Concentrate on modelling and texturing standalone props / characters from other people's concepts. Nobody will employ you remotely to do anything that requires the rest of the game as context because it's too difficult to manage the iteration cycle (speaking as somebody who's managed outsourced artwork) fwiw Photogrammetry…
The way you're wording this, you're asking people to furnish ideas like it's a commission. That's work. Also, I would assert your search for something "new" is gonna be bunk. As Ecclesiastes quips, "Nothing is new under the sun." All art is referencing/inspired/etc. from something else. Anything aesthetic that stands on…
Thank you guys! @Paloma: Really glad to hear that :D keep on practicing! @xeoncat: In the first 6 months I was kinda struggling to keep up at least 4 hours everyday, with time I got used to it and until last december I was painting around 8 hours a day. From february to may I had couple classes and a mentorship and I was…
An update on the last project i uploaded; This commission project required to translate a 2d concept into a 3d sculpt for printing, so i guess what i learned with this project is that i took the longest pipeline i could ever take, blocking>posing>volume>dynamesh>sculpt form>details, repeat. Ii guess it was an eye opening…
@DavidCruz First of all, thank you so much for taking the time to make this very in depth review. Now I have a better idea on what I need to change/improve. I should probably clarify on every project's description that the model is mine, made from scratch. I thought it was assumed but now that you mention it it might look…
Time to bump this thread with the fantastic work they pulled off :D So halo happy right now :P showing from E3 [ame=" http://www.youtube.com/watch?v=wUB47Jtct1E"]HALO 4 - E3 2012: Commissioning Experience (Gameplay + Cinematic) | HD - YouTube[/ame]…
OPEN for NEW commissions & Prioritized to long-term projects (#steamgame, #visualnovel #hiddenobject) ABOUT We are an Animation and Game Art Design Studio. Please visit Our studio portfolio here to see more artworks that we have finished! We provide full services for animation films and games like character design,…