Just edited the script and it now works fine. I have just tested it with 100+ models with 170 polys each. I think that the problem with the script is when the script loads up it is defining the local variable as 0 so that when the script runs it thinks there is no objects selected. This is causing the button to be greyed…
I've played both SoT and WW, and am currently on this one. Once again, the combat sucks. The biggest complaint I have about the combat is that first, he has so many combo attacks that look the same so it feels like you're just button mashing. It doesn't help that when you attack, there's no clear time to press the next…
The Extend Surface is a MacroScript, it install itself on first run, or drag and drop on 3ds Max viewports. Once the installation is done, you can find it in the customization menu of 3ds Max. From the main menu choose: Customize > Customize User Interface... In the dialog choose the Tab relative to the kind of action you…
What indicates that that button is to release the magazine? On the reference piece it's pretty clear because it's actually a little lever that will open the catch for the magazine. Think about moving it closer so that the button can have an assumed role attached to it. Also having it in closer proximity makes more sense…
Heh that's pretty weird actually. By default clicking the "Bridge" button will just bridge your selection, but they hotkey turns on some sort of weird "target bridge" mode like target weld where you drag one edge to the other. That's really strange, especially since there's no actual hotkey for just doing a regular…
to all of you living in and around seattle...in king county, you can get pretty much anywhere with a bus pass and a bike (and make good time too) I've got an oldish jeep cherokee that I take around when I need to... but I've recently started exploring the bus system around here and I'm finding it's pretty damn good. Cheap…
The way I think about it is> hard edges are for mesh shading. Spliting the UV once the only concern about using hard edges is addressed is basically using the button to convert hard edges to UV seams. aka stop using the convert UV seams to hard edges button, you are doing it backwards :#
Of course you can! I highlighted for you my long, non-square tile. Perfectly tiles as you see. You can do this Naughty Dog style: Here is Preview render: Best render with shadows: Here is the displacement alpha: Here is the Know-how: The creator of this super genius plugin is Marcus Civis: retired. Read below carefully,…
Hi! First, sorry for my english. :) CodeFather point me to this thread and I decide to try to write this script. The video show all that the script can do. Reference coordinate system must be "Screen", can align verts, edges or faces on Editable Poly object. "avg"(average) button will align selected subobject elements on Y…
Hello everyone, Mostly for educational purposes I'm trying to create a simple rotate tool UI window. But I feel I'm stuck on the Mel syntax and various things I tried just don't work. -I'm using a switch case statement, but I'm wondering if I can omit this by directly inserting the axis into the rotate mel command…