Here's a little more information about a typical JoyRide scene. * Rendering Stats* 720p @ 4xMSAA * ~2.5 thousand draw calls per frame * ~8 million indices per frame * ~2.5 million transformed vertices per frame * Mostly Pixel Shader ALU bound * Rendering Stats (4 Player)* Sub 720p @ 4xMSAA * ~5 thousand draw calls per…
Thats the problem, no they absolutely did not say that or even the slightest of hint of there plans for new consoles. The "they will be out next Christmas" is just another one of the many, many RUMORS people float out there from various "inside" sources who all are saying different things. With the PS3 and 360 doing so…
for child in (windows.getChildrenHWND dF) where child[4] == "#32770" do Miauu is invoking some powerful sorcery here. It reminds me of the experts at CGSociety compiling C# programs with MaxScript to access the Windows API: http://forums.cgsociety.org/showpost.php?p=7280793&postcount=15
@Dataday just to correct, VGA is capable of higher transfer rate than hdmi, true the screen is 1440 x 900 but the monitor is 19inch it's not really big enough or necessary to fit the display res of 1920 x 1080, but it's still bigger than 720p. It's not full HD no, but it has an equally good and or better visual connector…
PS1 pushed around a couple of K's at most, pushing near the double digits in PS2 was true resource management muscle. The in PS3 era, we get at most 30-40K for a character, this the MC in the grill type of setting. So by the time the PS4 rolls out, we should be around the 70-80K limit for character. Please not I'm talking…
Great!!! Think I can list some of : http://www.abandonedtheaters.com/ http://www.primeportal.net/home.htm http://kuksi.com/ http://lookslikegooddesign.com/ http://www.jvallee.com/index_jvallee.html http://www.massiveblack.com/MBwebolution/thirdd/ http://www.flickr.com/photos/odisea2008/sets/72157627920290047/ - And if you…