Hey there, that's not bad for a first model. We all gotta start somewhere so don't sweat it. It looks like a nice model, but you probably have to spend a bit of time researching some rendering techniques. Your house looks washed out and there isn't much detail. What would also be helpful is rendering wireframes. You catch…
Day 1 was a torso day. There is the video of what I did http://www.twitch.tv/trix321/v/19923675 (I forget about music, Muted[Sorry] I said something like That I will be very happy for your comments , tips, tricks, what should I improve or generally feedback) http://postimg.org/image/690l31a7t/full/ a
Well if he shows that he is improving, discuss our suggestions and show that he is taking our crits and suggestions under his consideration, than why would we "jump down his throat?" http://boards.polycount.net/showthread.php?t=69588
There's actually a thread in the UT3 forums, "why is this game so unpopular?", i made a lengthy post in it, if you want to read it it's here: http://utforums.epicgames.com/showthread.php?t=698578&page=5 don't want to clutter this forum too much.
ok update: about 20-30min more work. More rounding out and tweaking. C&C would be appreciated. also does it even look like a women's face? o and tri count is 3462 (body + bra). head is 690 so far. I def wanna stay
This: And this: Check out this awesome thread filled with lots of little bits of useful info on creating rocks: http://www.polycount.com/forum/showthread.php?t=50160 And also Adam has a very good method for creating some nice looking 'cliff' type rock faces: http://www.polycount.com/forum/showthread.php?t=69345&page=3 If…
So yeah I keep watching reviews and looking at screenshots ... I find there is a very high level of polish to everything, but somehow something is holding me back, I cannot quite put my finger on it. Maybe its the character expressions that are knee deep uncanny, or the goofy acting, I dunnno. Or maybe I am just waiting to…