<u>Patia</u> -feeds 6-7 and <u>Dun Daal</u> 3 onions 3 slim Japanese eggplants 1 TBS red chili paste 1 TBS (heaping) curry powder 1/2 cup coconut 4 green chilies deseeded and chopped fine 10 curry leaves 1/2 tin tomato paste 4 roma tomatoes diced 1/3 tbs turmeric 1/3 tbs chili powder 1 tbs coriander powder Salt Oil for…
[ QUOTE ] There's an Ogre particle editor beta, also open source like said graphics engine. May be worth checking out? http://www.ogre3d.org/phpBB2/viewtopic.php?t=8535 Haven't tried it, can't vouch for it, yadayada... [/ QUOTE ] BTW, an example of a particle script: <font class="small">Code:</font><hr /><pre>…
I use mostly customized max hotkeys - I pulled this section out you can use. 1) Run the macros 2) Set rRemove under category Robot to a hotkey It doesn't do the exact same as the max remove -- It won't remove a vert from an edge if the angle around it is < 170 degrees. To change the degree number, change the section in red…
Update on this, finalized my high poly to the feedback given here. Hopefully more accurate, the knurling is a bit harder to get 1:1. Moved onto low poly and unwrapping. Any advice on texture set separation. Should I keep this in 1 texture set. I would like as if I am making this a hand held gadget in a FPS game to the…
i attached a quick Blenders geometry node example that packs all same mat ID UV islands in sort of automated style as rows. it uses material id index to shift UV in U direction each in 1 . So each UV islands having mat ID 1 shifts to 1 , islands with matID2 shifts to 2 etc. They all scales back to 0-1 in the end . I have 4…
Oof, sorry to hear you had to retype it, but thanks for the reply Actually oddly enough they are consistent, that's why I figured I would be able to do this. But to be safe, the first thing the script does is put the 5 materials in specific slots then go on from there. This is the actual script as recorded:macroScript…
you could generate this with code or you could simply composite images. either way, the result will depend entirely on how you combine your gradients/distancefields/however you choose to think of it here is an example in substance designer. the maths translate 1:1 to any shading language and can be easily ported to code.…
naah the whole point of coding is not doing copy&paste work and tedious manual text editing in masses! analyze what exactly you do with the shift, especially the f_check is a bit weird you want every start/end pair after another with a 10 frame break right ? your stxE is only written to once (on start) so it doesn…
Yeah @Eric Chadwick it seems to be a white on white issue, which does look pretty cool tbh. I've run into all sorts of really bad to really neat stuff this month playing around wayyy too much with shaders, cause idk wtf i am doing but its been working out, i probably should eventually read up on all the sites explaining…