Really glad you put up the viewer link, the texture is really fun to look at even as a WIP. I'd like to add to that request for a texturing tutorial (it was actually your modelling tutorial that got me started with hard surface). I'm working on a weapon for Fallout 4 as well, but would really appreciate it in general.…
IMO the polygon count on the hair sounds a bit overkill, since it's not much as a center of the attention of the character. But oh well... I have a WIP character roughly 130k tris without the hair. So, maybe it's not an overkill after all. :smiley: Great job on the definiton of materials. Even though the colours could be…
http://wiki.polycount.com/wiki/Topology Notice there is a difference between modelling for film or for games. Start off by sculpting and drawing human anatomy. Follow tutorials from artists who's work you find attractive and expressive. Learn about character design. Join the character challenges here on polycount. Use the…
Squeezing in some stuff this week between work and a python course. Unfortunately I'm away this weekend again. Got some good feedback on this, including the forearm being incorrect shape wise and some tweaks on the texture. Pretty much final now texture wise; but super wip presentation. I'm going to barrel on with…
I'm working on her jacket and shirt. The zipper is still very WIP and obviously too big. :D The high poly sculpt could've been better: I'm redoing the jacket seams. It's a bit thick for a cargo jacket as well. There is progress on the materials side, though. Still some texturing to go until it looks the way it's supposed…
that moment when you realize you're way out of your league. welp, guess ill post my WIP anyways since Im going to probably move on to the prop/item of interest. the plan is hes a regular boy. who has a ipad thingy that hes listening to music on, but then it comes to life and attaches itself to his ears and drags him into…
Thanks for your critiques! I adjusted the dont waste robots sign a bit, add some dirt decals to the walls, fixed the scale of the head, created more advertisements and added some newspaperpages lying around on the ground. I don't know why, but there are some weird artifacts in the screenshots. Ignore them for the moment,…
Hehe thanks ;) Spacedraw is perfect now for pure modeling. The only thing that limitates me is the absence of an unwrapper. But I'll have access to computers hopefully in march next year so this won't be an issue much longer. Then I'll work on character designs, more organic scenes. N.B : Test 28 ShadowGun and Test30 this…
I am still tweaking some small things with the Elucidator but I also started on the companion sword,the Dark Repulsor. This one is still early on and had some significant shapes to work out, mainly the hilt design. Textures are still super early on with model changes still occurring. As with the first this is done with the…