I played through the level a couple of times. It has the makings of a very solid platformer with some top notch art, but it has a little ways to go yet. Ace Angel brought up much of what I was going to say, particularly in terms of the readability of the environment, what you can and can't jump on and the like. It's…
There are lots of posts on polycount about starting out...a couple searches would be fruitful. 1. 3dsmax (for about 14 years..as a hobbyist and a professional)..also tried Maya, and Modo. 2. +autoback +plugins +scripting +powerful tools -lot of useless crap packed into it -expensive -useless version updates to turn a buck…
The lower on the list you are, the more open you are to competition from above. If you're a 6 and a 3 applies you will probably lose the job, if not you might land it. * God like Artists + Connections + Humble Attitude = Hired. * God like Artists - Connections + Humble Attitude = possible job. * God like Artists +…
I'm all for employee rights, benefits, and being paid correctly for the amount of work you do, but if anyone should get royalties it should be the developers. If an animator who worked on the project for 4 years doesn't see any royalties than why the heck should a voice actor who worked on it for 4 weeks? The problem with…
So, what does the our world look like to a 1 millimetre tall alien? Here's some reference photo's I took recently that may give you an idea: This is probably the closest i'm going to get to a grass blade without a microscope: On the surface of most plants there are little hairs called Trichomes. Also, the common repeating…
@suburbbum: too kind! thanks for checking out my stuff pal. always great to hear from another 2d dude! so I wrapped up all the currently released champs on my daily highfive blog and just wanted to post them all here in a silly giant image whoo hoo! Holy cats! it's the Rooftop seven! these guys have seriously been floating…
Starboard Games is looking for talented programmers to join our project INT (www.int-game.net), a roguelike turn-based Sci-Fi RPG with a strong emphasis on exploration, dungeon crawling, character customization and story-telling. We are an indie studio comprised of highly professional and friendly people from all over the…
Hello ! First of all, I'm kinda new on this stuff too, so don't take all I will said for truth. In fact the best I can do is suggest you to find anatomy reference from art books or free resources on the net, there is a lot :) First impression is that the proportions seems rather nice, so good job on that. My second most…
I'm interested about the opposite question. I might start a separate thread about it. Where else can I go if I have a degree in Computer Games Design? I've been developing games since before being a teenager, and no longer want to persue it as a career. I have quite a broad knowledge of programming, know a lot of 3D tools…
Lightmaps definitely need fixed there, there is an awesome 3dmotive tutorial for the basics and it explains a lot of what you can get away with in the UVing of the Lightmaps and things to consider, as well as there can be a lot of depth not explain like getting the islands lined to texels so theres no crazy bleeds. But…