Are you using UDK? It's hard to give you tips on water when I don't know what system your using? http://www.hourences.com/ue3-water-outdoors/ <-A good UDK water tutorial. Its a bit complex but you can simplify it to your needs. The shadowing on the grass is pretty harsh, grass is fairly translucent and lets a lot of light…
I don't think its harassment, you're letting them know you're active and that your interested. It gets you portfolio back in front, in case it was shuffled to the back. The only possible red flag it might send up is if you don't change enough and what you had previously wasn't what they where looking for. You want to make…
You shouldn't be modifying the topology of your model after baking your normal map. It disrupts the math involved in calculating the direction light will reflect off your surface in accordance with the vertex normals. This is evident in your last image where you have black seams along your cube's edges. If you want your…
So thats her all done. Mad props to Xoliul and his 2.0 Shader - that shits badass - and TOTALLY FREE. I keep getting PM's asking to share my 'render settings' when these are just viewport grabs. Aside from the dodgy hair paintover in the Beauty shot, all this stuff is caputured at 5000 pixel wide images and shrunk down in…
Hi Sirdelita, I'm afraid I don't have any iterations left one those ones. But I'll try and explain this with some new REALLY quick pics from max. First of all, I actually used the same technique as with my other rocks (as in the rock tutorial) starting with a plane (or a very basic "blob") that I apply and uv correctly…
Due to major scale problem, had to spent quite amount of time to 'house cleaning' yesterday. Another part dragged me down was, as I saw from other post, 3ds max imageplane setup was quite mysterious; I precisely set the image size (in 'Pixel') from PS and bring it into max (my current working unit is 'cm'), and applied UVW…
Hehe quite the neverending subject huh ? Tried alot of them also! But I must state first that I don't care about the model being displayed in fancy 3D; painting in Photoshop on a screenshot that get re-projected on the final model is my thing, plus even the fancy 3d based paiting apps need to do such an operation…
Vig and Paul make some excellent points. With your background as a web designer, I see this as a technical advantage, which could be a good niche focus as you try to get a job in games. If you are good at HTML, it isn't a huge leap to learn most scripting languages. A good script writer/more technically inclined artist can…
Thanks thomasp . I did tried it for an hour. Sadly very little improvements. Some half baked. For example I love drag and drop bitmap fill for vector shapes bit it never stays in same place when you do boolean operations . I loved Xara for just dropping normal and spec images to same bitmap filled vector shapes with…
Sorry I am not sure what I am doing wrong in my statements? I apologize. But as far as I know we have the same internet with the same historical facts. In 2001 when that demo was released It was demo-ed on the 2nd generation gpu chips released that year. With such revolutionary pixel shader work I can't see how they didn't…