Hey guys, I was wondering, what is a good averaged polycount for an environment or character model for the psp? And what about texture sizes? What would do good so a psp can handle it. I'd like to do more low poly stuff, that's why I want to know Thanks
Yeah Mayweather really put on a boxing clinic on Saturday, Mosley wobbled him in the second but Floyd has a great chin I would've been suprised if he went to the canvas. Even though I did call it wrong as I suspected ¬_¬ I give my props to Floyd personally Pacquiao is the only one left. I still feel my other comments were…
Hey everyone. I decided it would be good practice to make my own design and model of a sword from a book I'm reading (Eye of the World by Robert Jordan). So far I have the HP and LP modeled, and the normals bake is a work in progress. Here are some pics! I hope to eventually mod this into Skyrim as well. Criticism is…
Hey ! I finally decided to join this contest, so here is my WIP ! 3D concept with base texture : And a composite shot : I'm not sure about the ground texture that's why I didn't put it in the composite shot.
I made a feature request on the official 3dsmax forum for improvements to the new smart chamfer modifier; Evenly distributed edges along the chamfer geometry and inset loops along the borders of the new chamfer geometry. /!\ Please vote for this improved smart bevel feature request on the official 3dsmax website here: /!\…
BUMP Can someone could share informations about this topic, how it looks like in 2014, on pc, X1 and ps4? Where is maximum, optimum? How many instructions should have the "base" shader for characters, environments, ground?
Hello polycount! Since I have not worked in a company that made triple aaa games before, I would like to ask you a question that I am curious about. What is the average time given to a weapon artist at game companies to model a weapon? Anyone have any information? Short question what is the average deadline? Thanks