Stylized Leather Stylized Metal Stylized Orange Plastic Stylized Grey Stone Stylized Grey Stone Textured Stylized Red Stone Most of these are WIPs. Let me know what you think :)
Scene 03 - The Catapult's field In this scene I used the new iClone6 physics engine to create a catapult that actually worked and it was able to throw "virtual" stones to some kind of enemy. So, first I needed to take the model from the Unity pack and break it in the pieces that should be articulate in iClone. I exported…
Great work as normal guys. I never updated my own version so going to be working on it more tonight over the stream. I'm planning on the last day to do a live stream feedback session. Let me know if you are interested in having your material on this. For now here is some feedback. @derphouse Your scratches are coming off a…
I think the stones look really really good! The wood however, (is it wood?) looks like carved stone to me. I dont know if that is what it is, or if it is intentional or something. But I have difficulty knowing what it is, if that makes sense. But I really like the stone walls :)
Witchcraft... Queirolo used witchcraft to turn actual humans and objects into stone? The last words poor little Alessandro ever heard: "Hey there little boy can I get you to wear these wings and hold this net... thanks!" I assume that's stone, is it something else? ... How... in the... with... stone?
a quick update: i started on some grunge on the stone, roughed up the metal, added some color differentiation to the leaves, and made the stone under the waterfalls darker and bumped up the specularity. I'm gunna probably dial back the grunge on the stone a bit from what it is now but it's a start!
If this sacrifice stone is used well, it should show some traces of blood and maybe you want to carve some blood channels into the stone and place some drip cups at the end of the channels to collect the blood,... Just google around for ancient sarcrifice stones and develop your own thing.
Just a suggestion, have less empty space in your screenshots :) That stone looks nice but it's very small. Considering you have a 1920x1080 image, the stone is 1/4th of the image, if that. It would make it easier to see your work if the stones was larger. Same goes for the pillar you posted.
Here's our first pre-alpha video of Stone Rage: [ame=" https://www.youtube.com/watch?v=a1jMuIrMixI"]Stone Rage - Pre-Alpha Footage 01 - YouTube[/ame] Positions above still availabe, please email me under: marco@mountainwheel.com
Hi there :) I'd add a few cons : - Dynamic subdiv's crease levels always resetting to 15, while user might not want that (I often opt for 1 or 2 depending on the density of my topology), maybe recall the latest used value or allow to store it in the preferences - Add a way to clearly set off Dynamic brush size everywhere…