Hello polycount! Since I have not worked in a company that made triple aaa games before, I would like to ask you a question that I am curious about. What is the average time given to a weapon artist at game companies to model a weapon? Anyone have any information? Short question what is the average deadline? Thanks
A matte painting done for a personal project. The base is a photo taken near my home. I used some free 3D scan models from Sketchfab. Many thanks to them: luyssport, Ptis, CODAME, Renafox Some crops: The original photo The making of https://youtu.be/xW-R15jCnhw
http://features.cgsociety.org/story_custom.php?story_id=3659 Goddamn! That is nice looking! Although I'm not very familiar with anything warhammer, this looks like it has a much more fantasy look rather than the more post apocalyptic look other warhammer things have. But there are just some beautifully rendered scenes in…
Hey guys, I was wondering, what is a good averaged polycount for an environment or character model for the psp? And what about texture sizes? What would do good so a psp can handle it. I'd like to do more low poly stuff, that's why I want to know Thanks
Yeah Mayweather really put on a boxing clinic on Saturday, Mosley wobbled him in the second but Floyd has a great chin I would've been suprised if he went to the canvas. Even though I did call it wrong as I suspected ¬_¬ I give my props to Floyd personally Pacquiao is the only one left. I still feel my other comments were…
Hey everyone. I decided it would be good practice to make my own design and model of a sword from a book I'm reading (Eye of the World by Robert Jordan). So far I have the HP and LP modeled, and the normals bake is a work in progress. Here are some pics! I hope to eventually mod this into Skyrim as well. Criticism is…