Also the normal map. Make sure it has correct gamma (linear) and correct value ranges. Incorrect gamma will cause these kinds of errors. The thumbnail for the normal map looks way too bright. If you look at a histogram, the red and green channels should be 128-255, and blue should be very bright.
SD 2018.3.0 Main highlights include the world's fastest bakers powered by NVidia DXR technology, graph UI improvements, new scripting options and a new incredible Render node! You can find more details about all the new features in our blogpost. Added * [Graph] Add a Breadcrumb when editing sub-graphs / functions * [Graph]…
I was wondering - if I want to put AO or roughness in alpha of a base color texure will alpha be sRGB or not? I have heard that Unreal remaps alpha as linear automatically. Is it true?