nVidia; GTS 360 As for the price, I don't have any idea, I just read stuff here and there on their forums, nothing solid, you can however send them an email if you're interested and you should get a reply back. Frostbite 2 won't be available for a LOOONG time since DICE is under EA (just like Crytek) and releasing too many…
I made a quick test. 1. alternating triangulation 2. "good" triangulation 3. "bad" triangulation, random direction content: https://dl.dropboxusercontent.com/u/499159/tridirectioncontent.zip I see zero meaningful difference here, the projection is exactly the same, all the pixels are in the same spot, what waviness is here…
Set marmoset's reflection mode to GGX. Also since painter uses roughness by default, you should have Invert checked in marmoset's gloss map input. If it still looks weird; check that gloss, metalness etc are in linear space and albedo is sRGB. It should be fine by default though. The default panorama from painter is also…
Here's the high poly shaded, lo poly with baked AO, and lo poly shaded views. Okay, so is there a way to get Photoshop CS2 to bleed an edge pixel of a selection by a certain amount? Like UV margins, only with Photoshop selections instead. I'm not entirely sure what you mean about the dead space in the uv and the open…
I had xp 64 on a p4ht machine at work, I used it for about 2 years with no issue, the only reason I was forced to change was because the office's free virus software didn't have a free 64 bit version. I was running max 8 and ps cs2 on it with no issues, it was a dell machine though and had a quadro graphics card. My new…
@alberto: awesome. glad to hear that its going in the right direction now. :D @lordsarum: yeah definitely. ive got a bunch of references with carvings of serial numbers, nazi eagles, etc, and ill more than likely be putting that in during the texturing phase. just something to add in quickly to the normal map. i did also…
That's because a quad mesh in Toolbag 2 is still triangulated (behind the scenes) and the way TB2 triangulates might not necessarily be the same as the way max (or xnormal if you fed it quads) triangulated. It's not just the information you're baking to the map that is important, but the information on the mesh itself…
One year later..... So i am coming over to the UK! Good god flying over to the UK is fucking expensive! I'll be flying over for the first week of June. I'm really looking forward to being over there. I need to look over this info again... So railcards will pay for themselves in two trips it seems so i guess i'll get one of…
I reckon I can manage most times on Saturday. 3pm your time, onwards? :P Gnaah! I just got my BF1942 CDs back off a friend I lent them to, and Disc 1 has a crack down the middle! It refuses to read in my drive! Edit: Got round it, managed to download an ISO for CD1, then just inserted the real CD2 for completing the…
Hi, if I get it right you're looking for the imgTag name. FindItem looks for the elements not their properties. You need to write a custom function to do that, which runs through the whole image tag array. Here is a working code sample. rollout rolTest "test"( local bm_blue = bitmap 4 50 color:blue local bm_white = bitmap…