Since this is a topic about n-gons, can someone tell me which topology is best (for games)? A: 37 Polygons, 70 Triangles, 37 Verts B: 26 Polygons, 68 Triangles, 36 verts C: 32 Polygons, 68 Triangles, 36 verts D: 35 Polygons, 68 Triangles, 32 verts
normal maps = no gameplay. you have tons of GB and 70€ software to play 5hours. in the hexan example cmon at least it was challenging... quake takes like weeks to finish. not to mention ps one\two games... i think after that the game market is just plain interest whit EA´s and suchs.. but thats another thread ^^
@Cremuss Thanks man, I'm doing about 70-80% of the painting in 3D coat, and the last touches in Photoshop. It's hard to beat painting directly on the model for establishing light direction and value control not to mention seams etc. I generally use 8 bit maps for painting, so the transition between 3D Coat and PS is not a…
I was just gonna post this. He was a big hero of mine, growing up in the 70's. I thought he was older than 69 though. I remember watching snake river canyon jump on world of sport which was a tad disappointing, but still, love the image and the whole hero thing. you don't get that now.
About 70% of it is still in blockout stage, but yuh... most of the stuff is more lower poly. Once I get the textures going I'm going to revisit some of the pieces and cut more detail into it, right now I'm just trying to get models done for the scene. This will be going into UDK once I have everything modeled (initially).
Thanks, Ghaztehschmexeh. I have a Starwars Y-Wing WIP on here too. Check it out. :) You should check out the original series Deamoria. ;) Its dated really badly nowadays but that how spaceships where done back in the 70's/80's ha ha ha on British TV anyway. LOL :D
Your eyes are still way too white. What you could do is create a new layer in Photoshop, change it to overlay, and paint with some 30% dark grays and 60-70% light grays to help define some of your shapes without getting rid of detail work you've already done. Looks a lot better!
Thank you! I looked up some old photographs, and not all of them were cheap cameras. Take a look at this: http://www.eightyonedesign.co.uk/blog/wp-content/uploads/2009/04/70-photography-2.jpg I wouldn't say blurring is necessary. Although some cameras do have more graininess than others!
Been struggling with the lighthouse, it's a complete mess! Any help would be much appreciated! And been experimenting with a bit of 'overhang' grass, this is a placeholder for now but you get the idea! :) Sorry for the slow progress, I'm having to write a 50-70 page Games design document for my uni course. As you can…
I play other games. Then dissect them looking for elements I don't like (which is usually about 70% of the game ;p), and then think "I can do it better". And I try to do it better. Whether you can do it better or not, doesn't matter. The only thing that matter you believe that and try to do it.