Hey guys here is a link to the final look of the Marine(sci-fi). Hope you guys like it. http://forum.unity3d.com/attachment.php?attachmentid=43855&d=1359601630
The model was created in Blender. Texture was painted in Gimp with a mouse. Render was in Blender using cycles. The model is at 430 Tri's with a 512x256 diffuse. I added a normal and specular generated with CrazyBump that I used in the render for this model.
Are you using substance painter 2 for this? They have a shader set up for Dota 2 (just in case you didn't know). You should work out your overall dark/light gradient for the character first. Dota 2 characters have a top(lighter) to bottom(darker) overall gradient. The other thing that helps is to give your low poly a…
Gamers for Good will be volunteering at the Helping Hands program in La Mirada on September 30th. https://www.facebook.com/events/1894142250600912/?fref=ts The Helping Hands program provides free services to elderly, low-income, and disabled residents. Service includes landscape maintenance and minor exterior home repairs…
i found these http://www.geek-art.net/geek-art-loves-thiago-provins-batman/ http://www.3dinside.com.br/portifolio/foruns/Batman_Wip_05.jpg progress here: http://www.gameartisans.org/forums/threads/4313-Comicon-Challenge-filipelopes-Batman-Dark-Knight :) hope it helps!
himadri_sm: Thanks :) I'll throw some wire frames up right now sltrOlsson: Cheers for the reference! Definitely some really cool destruction in that picture, I'll be trying to incorporate that into my scene for sure. Harbinger: I agree that the scale at the moment does seem a little strange. I think some time next week…
Best April fools video I have seen so far was Adult Swim bringing back Toonami [ame=" https://www.youtube.com/watch?v=435IDMsdJrI"]Toonami 2012: Mass Effect 3 Review (April 1st, 2012) - YouTube[/ame]
The bathroom scene looks better with those changes for sure. I really dig the super detailed linework environments, keep working on adding shadows and subtle lighting to make them more readable and give them dimension. Be careful not to let the shadows overpower or obscure the line work though. this is an awesome example…