Hi! I wanted to share a bit more of the math to make sure it's clear what's happening. So UE4 uses range of 0-1 for specular which gets multiplied by 0.08, and as previously stated this only gets used for nonmetals. So the default Specular of 0.5 gives you 0.04 aka 4% specular reflection for dielectrics. The reasoning is…
Definitely some great improvements over 2015 (from this in your other thread), great work ! I really like it when people learn handpainted textures doing characters, not just weapons/flats - this is really promising. First I'd say you're using 90% too much solid black in your textures (from burn tool or too many…
::::::::::::::::SPOILERS::::::::::::::::: Well, its a spoiler to those that don't watch previews. Anyway, my theory is that what they're looking at - that thing where everyone is collectively look at, thats casting the bright light - is something crashing in to the ocean, much like Oceanic flight 815 did. This will a.)…
So i've done a fair few models, usually with blueprints that are semi reliable, like for cars and such. but i've never really built a model from scratch using just perspective photos alone and i'm having some troubles figuring out the right pipeline. I've tried using perspective photos that are as close to orthographic…
Hi @cjpeg Maya used to be pretty dire at poly modelling in all senses. Since around version 2015 and up though, there have been many improvements that make Maya one of the most fun direct modelling tools out there. Unfortunately the pre-2015 stigma is still attached so you get people saying it's bad across the board.…
Yeah, it can be used commercially, but it's the restrictions in functionality you run into that can cause problems - as an example it doesn't allow for plugins, which means no direct integration with version control. That's problematic if you're freelancing in a team with more than a handful of engineers. It's also…
Muzz, I don't think that that statement contradicts with what's in the original post because it's referring to the cultural misconception that the sun is stronger in yellow colour, when in fact it happens to be stronger in green. However, that statement can be confusing when it's not accompanied with an image of the sun's…
@Johnnynapalmsc You could probably do that, but usually you wouldn't use deferred decals at all for this. You would do all the blending in your material. A performant way to blend is based on vertex color, where your floating decal planes are identified by their color. From here on out I'm going to use the word "decal" to…
Your work is progressing well, I like the big shapes on this last guy. You could include more of the strong pose he has in the concept even at early stages of modelling eg his hips should be pushed forward and shoulders back and apart. This stuff is what gives the character that cool hero look. Your previous characters…