@ned_poreyra I have been trying to find a no gizmo workflow for years now but found nothing reliable. You can use this script which kinda improves the no gizmo functionality "This macroscript tracks your mousemovement if activated. When you start a drag in a perspective or user viewport it will find out the best major axis…
Here are all the 3D / game art related subreddits I know of, so probably one or more of them will be what you're looking for (I searched on Reddit and found them all about half a year ago, so some new ones may have appeared since): https://www.reddit.com/r/3DArt_Tutorial https://www.reddit.com/r/3DArtist…
some info i found useful, regarding multi threading and processes a good talk about all of this in python https://www.youtube.com/watch?v=MCs5OvhV9S4 https://stackoverflow.com/questions/2629680/deciding-among-subprocess-multiprocessing-and-thread-in-python…
Yeah it's weird, at home Nitrous is an un-useable lagfest, at work it works well. It really does look nice with the adaptive AA and so, but for it to be of any use to game artists they should allow custom shaders. So go vote:…
1) Nurms subdivision toggle only exists in editable poly objects, it isn't in the "edit poly modifier". Depending on what you're doing you might build a stack that has you doing geometry edits far above the base object. 2) If you need to collapse your stack and turbosmooth is on top you can use "collapse to" command,…
[ figured it out bratha this is what i had to do Go to C:/Users/USERNAME/AppData/Local/Autodesk/3dsMaxDesign/(version)/ find a folder called ENU. Rename it, like ENU-OLD. Then start Max and see if that fixes anything also thanks for the rapid response. link to the post that had answer…
How does it handle nodes like VrayEdgetex, VrayDirt, VrayCurvature, etc.? Curious about conversions to Physical Material in particular, since we're interested in converting complex V-Ray materials to the glTF pipeline. https://doc.babylonjs.com/resources/3dsmax_to_gltf#conversion-standard-to-pbr-materials
Yep, Eric MASLOWSKI and his DVD at EAT 3D is good choice. http://eat3d.com/3dsmax101 Go and see his forum - lot of free tutos for 3d max and others softwares. http://www.ego-farms.com/
The new peel tool in 3dsmax2012 is pretty groovy. You turn it on and it attempts to relax, you can then define edges/seams and break areas to release the tension so it relaxes better. For example if you where to do a cylinder with end caps: You turn on peel, select the top/bottom and break, then select a vertical edge and…