The VR thing is a long haul situation. Its definitively going to change the way people interact with their entertainment as opposed to the 3D tv and glasses which was "Hey, theaters are making a few extra bucks lets do that too". Keep in mind the people/companies that have been seeing VR as the future: John Carmack/Occulus…
I love this game. Its just been updated with Single player survival mode against Zombies. Which is fun. Its very easy to begin with then all hell breaks loose. So the difficulty curve rises a bit quick. But it'll be awesome when they add co-op survival. I usually just quick join a server so I'm never really sure where I…
Id love a step by step tutorial on this! Ive been learning UDK recently and to be honest im not sure i understand a lot of what was in your blog (cuz im a noob) so im gonna ask some questions if you'll bare with me! From the second picture and what i can understand. The scalar paramater which is A handles the transition.…
Well you need light intensity + color + maybe shadow...That's a lot for a single rgba map. The only way to use 1 single map is the way epic did citadel demo : baking a huuuge lightmap that could catch all the normal maps details in it. At the end, the normal maps aren't needed anymore. Bye bye to specularity. from another…
@ - Blaizer I'm glad we're having this conversation..Yes it's mainly in the east where traditional animation still flourishes..But let's take Studio ghibli for example..Do you know who distributes their products internationally?? It's Disney....now I know they could easily find another distributor but it's the sign of the…
Yeah it was a pretty huge mistake but that's all it was. The best thing we can do is make sure people at Epic see the plight and the threads of the other-submission thread. Thanks man, I don't think it's possible to comment on everyone and give feedback to everyone during the contest while slamming on my own stuff i tried…
Looking good! I'd recommend bumping up your dynamic shadow cascade to 4 if you haven't already to get rid of those jagged/pixelated shadows (especially evident on the backwalls.) Another trick to increase dynamic shadow fidelity if you haven't already is to open up your scalability settings in your unreal…
thankyou Ben, i know the implementation though. what i'm trying to figure out is taking my source art, what i've created in photoshop and getting each of the 6 sides to bend and distort like a 360 degree X 360 degree panorama which is extremely convincing and looks like you're using a perfect sphere. it's a certain…
Speaking as the Hobbiest Group on MSN I would like to defend our decision to write our own engine and for clarification, we aren't a "hobbiest" Group at this point, we are a fully licensed Limited Liability Corporation in the state of Indiana. I prefer Independent Game Studio 1.) The game we are currently developing came…
Really? A $400 system that was crashing for consumers, then charging the consumer to ship the POS back, only to have it happen again shortly thereafter? How about not allowing supporting third party devices. Charging $180 for a 120GB HDD? No wireless guitar for GH2 because MS wouldn't give them the info for the wireless…