Hello Polycount, I'm having a bit of a problem baking some normal maps out of Topogun that I'm hoping someone can help me with. The normals seem to have some sort of extreme red blue....weirdness that is making really apparent seams when applied to the texture. I've attached the normals straight from Topogun, Marmoset…
hey! its me not bad at all K-Dawg lookin good with the polyCount budget. i would look carefully into the vampire man's eyebrows though. you seem to have some stretched out polies there that you may need to watch out for, and also look out for his head. those polies might be a little too much, you should apply another…
Like the others I recommend you to jump straight to the lopoly. Retopo and baking will only cost you a lot of extra time and might even produce results inconsistent with the given style that you'll need to paint over anyway. Also if you're not very experienced with that kind of style you should reserve as much time for the…
Hi all! My name is Megan and I'm a 3D artist specializing in creating game-ready characters. I'm currently looking for either Fulltime work (I live in California, but am willing to relocate) or Freelance work. I really enjoy connecting with passionate game devs. My skills include, but are not limited to: Zbrush- Hipoly…
Why are there rivets on the front of the telescope if they're not in your reference. It seems the scale of some of your stuff doesn't match the reference as well. The mounts look skinnier and are more round at the top. Diffuse ideas? Match the concept and make a game resolution "lowpol". It's not that hard mate. Also just…
Sonic, requirements will keep going up, mostly tho, only on the artistical side of things. All the shader and normalmap baking stuff is easy to learn. If you're an awesome artist, noone will turn you down and you'll pick up the technology know how there. UT2k3 had 2-2.5k poly models. Bad use of normalmaps makes normalmaps…
That landscaping one isn't fast either. http://tools.pingdom.com/fpt/#!/epMADy/http://www.adana1landscapingllc.com/ takes a good 3~4 seconds from New York (and 4~7 from Amsterdam), of which only 1 or so seconds for the data transfer, and rest for connecting. The realtor one does connect to the domain quickly;…
So, a promise is a promise.) Here I am with more stuff, that hopefully you guys will enjoy. A word of caution: this post is image heavy(~7mb). I'm planning to use this hi-rez images(around 1080p) for my portfolio, but If you think that the pictures are inappropriately big - let me know and I will resize them for you. It…
Still think you need to add bevels to those straps and not just rounding the edges. Also think you should make those detail lines on the chest and belly armor pieces bigger as I can barely see them even when looking at your image at full size. Those details will definitely not come out in the bake. Nice work so far though.…
It might surprise you, but judging from this screenshot I would say that you know all you need to know from a technical point of view. It shows that you can create a watertight lopoly model with clean surfaces and no shading artefacts. The rest has nothing to do with 3D (wich is just a tool). You simply need to work on…