It's hard sometimes to get the right lighting. The lighting you had a the begining was more contrasty than your last one, but lacked ambient/fog, now it's the opposite. I did a paintover here, I made levels on the picture to increase contrast, then a very light sepia photofilter to move the colorspace of the picture to…
I'd ask them. Miscommunication isn't going to be settled through a non-involved party. If it's to prove you're right then this is one of those trivial battles that one should just walk away from. Time and energy shouldn't be spent on such pointless endeavors. I was also taught long ago that you can still be right and be in…
Hello I am working on another big project I will have a hard time finishing. This time it is based off a Varian Wrynn Terran Marine concept by Ishaliart that you can see here: https://www.artstation.com/artwork/gRAx6P Here are some renders of the head sculpt I have as my WIP. Including some images of a progress timeline. I…
Had a few spare minutes to play around. Here's a couple more pennies. I think you should pick a scene/location. It makes things easier. (this is mainly why interior lightening is easier) Set the sun in a location where its bridging a gap in the middle of the street. Atleast where its hitting some of the building in the…
Hi guys I have a question which hopefully someone can help me figure out. I have tried many different ways of doing consistent normal and ao baking and repeatedly find default scan line and light tracer in max to be it. Yes it may be slow but i inconsistently get artifacting with mental ray when doing projection baking and…
Hi guys! I've been super busy with some visiting friends for the last week so I'm sorry for taking so long to get back to you. The notes you both left for me have made me see issues that went right over my head at the time and would have in the future had you not brought them up. Thank you so much! Armor Wraith, Yeah, I've…
These are pretty cool. I like the designs. However, Shotgun is right on with the colours, I was gonna say the same - maybe it's the way you're rendering them, or the way you've baked lighting in - everything looks kinda dusty and dirty - with this style I'd expect bolder colours and sharper edges, but all the texturing…
anyone got a decent global illumination rig they can send my way? I spend too long faffing with lighting and never get it right for a simple render to show player models standing on a white floor with a white sky... I'm using MAX 6 btw
I've been working on lighting this scene in Maya using mental ray. There are weird light spots that are showing up under the window sill and on the right wall near the floor. It only shows up when final gather is on. I tried turning up all the settings under Final Gather, Caustics, and Global Illumination. Some of them…
I'm trying to make a character using the UE4 mannequin rig, but I cant seem to get the translation retargeting right. Heres how it compares to the mannequin. The bone hierarchy is the same, and Ive used the same skeleton. Ive gone and done the suggested tranlation retarget options in the ue4 documentation…