yeah then do it there, unless you know for sure whatever you do in blender you can replicate in unity (which is likely so, if you know what you are doing) i would go with whatever celshader you prefer inside unity and feed that with your model
This was the final assignment this semester for my modelling class. I try to focus on the lighting and texture for this one.Any feedback is welcome :) dont mind the replicated uv on top of the console