I couldn't find anything posted here about this game, past the kickstarter post, a few years back. We should be talking about how awesome this game is! It takes all the best things from Titan Quest, throws it in a "Bloodborne-esque" world, and builds on it. There are so many min/max combinations of classes and just an all…
Hey all, So I'm loving the snap settings in Max 2011 now that I've gotten used to them. Very handy to be able to snap to grid or verts etc. One thing I don't know how to do, nor if its possible is to snap a whole selection to the specified setting. For example, if I'm using snap to grid, is it possible to select a whole…
This thread will act as a place for me to post and share some scripts I've been working on in blender. These scripts are not designed to work as standalone addons. I use Pie Menu Editor to execute my scripts. For more information: https://youtu.be/vc9TFRFXn4E Download my…
Howdy guys. Trying to wrap-deform a grid mesh object (currently a fully enclosed 'flat' mesh...it has geometric depth, not just a plane/grid) onto the top of a microphone shape. Eet is fail thusfar. Is there some magic mojo settings (or arrangement of the objects) that I am missing here? Here's where I'm at: Nothing wraps…
I've always had a little trouble with Revolver handles and some other weapons like the MP5, I'm just looking for tips on how to model it? Like how do you approach it?
I do what passerby does, manually set my pivot point (hierarchy tab > effect pivot only) and snap to a vert, that was normally snapped to the grid. Then at export I use this script to move the object to 0 0 0, export and then it automatically moves it back to where it was in the scene.…
Your work is pretty nice, but your site is a mess. There's too many options and no clear "go here to see all my work" and it kind of stresses me out. The offset icons on the landing page do not help this feeling. For the amount of decent quality work you have, I can't help but think something like a grid layout might work…
well if you plan on having light blasting from the center of it...I would definitely get a light in there. I think something not translating well to 3d is that your concept seems to have white in between the black and blue, not transparent. You may also want to crank up the self-illumination on your materials to get rid of…