You definitely have some skill and no one can deny that you arent a decent modeller but there are some serious issues that you would need to address, IMHO, before you ever considered including them in your portfolio. * Your edges are extremely sharp on your meshes (especially the laptop) to the point where having a normal…
I think there is a pretty common misconception that if its a simple prop, its easier to do a painted bumpmap. However, if its simple, it shouldn't take very long at all to make a quick HP and do a bake, which will be much higher quality and more accurate than a painted bump ever could be(in most cases atleast). When you do…
This is probably gonna end up as a rant but whatever. She showed her portfolio and I was like okay there's some decent stuff in there but she should have noticed from the very beginning that the game industry was not meant for her. I have no clue what the syllabus at AI is but there's gotta be some life drawing in there or…
Ror that's awesome... I see myself doing the same thing with my daughter when she's a little older... I can't thank her enough for opening my eyes to the world around me the least I can do is give that back to her, and well... if it gets a laugh while driving the point home, all the better! I remember one art teacher who…
Fingers are a snap to rig they're just like elbows and knees, the thumb can be a little problematic and wrists are a pain in the ass but twist bones help that out a lot. But it all depends pretty heavily on the underlying geometry if your working with a mesh that was not designed to move you might as well pull the plug,…
EDIT: LATEST IMAGE: FINISHED! Also made some animations: [ame=" https://www.youtube.com/watch?v=wGaH3EzZ8KY"]M4 VLTOR - FPS Weapon Animation - - YouTube[/ame] ORIGINAL POST: So I've had an m4 blocked out for like a year and I never went with it. Some weeks ago I decided to actually make a high poly of it and finish my…
Polycount posting virginity broken! Hey everyone, this is my first post. I'm working on my second realistic weapon and it seems that I cant get a few things right..and it's bugging the hell out of me. I have some general knowledge of high poly modeling with edge control but there are some things I cant get right. I've been…
couple more ive finally got finished up :) updated with new beauty shot and the wireframe/textures :) Drooler (below)from the Sabrewulf game by Rare. Initially this was made as a zbrush sculpt similar to the 'Bloater' sculpt i did but decided to take it all the way to a game resolution mesh complete with textures and a…
Haha well, if your baker and renderer are pretty much the same, and the difference between synced and pretty much the same is too small to actually notice in the final product, why would you put in extra effort? I've always been a huge proponent of using a synced pipeline, because it generally makes a huge difference in…