Great work on the shaders and athmosphere. Some critique if I may : the sofa really looks to blocky and there is no real material definition (a cloth material bumpmap would help and perhaps a more interesting color) same for the pillows: too stiff. The folds don't feel real. I suggest using reference and why not a ncloth…
Hey, been almost a month since posting( been working on it though, life and forgetting to update just getting in the way ). anyway i finished up to portrait for now and started going the final concept. when i got a reply ( which i only saw a few days to a week ago" from you "rapxic". on the concept art thread , so thanks…
I meant brachioradialis, not brachialis up there, my bad. I updated it. Regarding the skulls, I was actually talking about the mesh resolution. Should have made that clearer. It's not uncommon to give some areas more resolution (both mesh and texture) if it's clear they'll be seen from a closer distance or have more…
Generally no, you probably won't find it common to be leaving an entire bare base body mesh (or extensive parts of it) under a set of clothing in game. If there is a base body for the project, there will likely be some sort of partitioning of the bare body mesh and sections of it are hidden/unattached from the character in…
Here's some critiques on th different stuff shown on your site (Expect bluntness): Bed: No reason to show the AO bake as a texture sheet. the cloths geometry is by and large not giving off any appearance of ruffes/creases in the final image. the 'rust' is just a blob of brown atm, try to detail and sharpen it up some. the…
Yes it does, but it's a few planks of wood and a plane. Come on now man, challenge yourself a bit! Everything in this thread is practically a primitive or two with a texture on it. I really can't believe you bothered to use cloth sim on that market stall too, You coulda just used a plane with like 2 cuts in it to fold it…
Is it for real time games or just a personal project in max? There are a few ways I can think of to do this in max. You could: 1) Link B to A and assign a spring controller to B. It will jiggle a bit when the parent moves and take a while to settle in after it stops. This really won't work for real time unless the engine…
Great work! It's funny, I actually planned on going on a modeling/texturing spree of some of her weapon work here soon too; one of your daggers and the ram mace were on my list You definitly have the right direction and your modeling skills capture the essence of your concepts, But your textures are lacking to capture that…
Hi, I'm Jose, a 3D artist specialized in props and environments for games. I've worked with UE4 and UE5 pipelines and feel at home with industry-standard tools for real-time art. I love crafting realistic assets but also enjoy exploring stylized art. Lately, I’ve been diving into Houdini and programming to expand my…
Thanks for the reply! So if I understand correctly, only the replaceable parts need to be standalone model files? In my case, the character's body itself always stays the same, and some clothing pieces need to be overlayed on top of others (e.g. an open jacket over a t-shirt), which means I can't simply merge all clothes…