Hey, my new character! Darius From league of Legends. I try substance painter this time. UV are not optimize and retopo is not perfect (some triangles on face) but for a first time i'm glad with the result. Rendereing in Substance painter too And ref:
Hey everyone, I’ve started working on a new practice prop. Its a chemical/paint waste disposal bin. I found this one and thought it would be a great study piece because it has a lot of subtle form changes, surface damage, and material storytelling. My goal with this project is to: * Keep as much real-world detail as…
slipsius: use "Remove" to get rid of unwanted vertices / edges / edge loops - pressing "delete" will actually physically delete the geometry, which is usually not what you want. connect is the best way to add edge loops - if you want to put them into a ring just select one edge from the edge ring, then select the edge…
Along the lines of removing unneeded geo and putting in the normal map - remove the bolts on the round windows and put that in your normal map w/ some supporting AO. Few things: - proportions on the wood pallet look a bit off. Its kinda chunky, a little too tall, and maybe a bit to large overall. - Lights on the wall are a…
I’ve been working on a survival map for Left 4 Dead 2. It’s another Star Wars themed location, Echo Base on Hoth. Placed during the invasion of the Empire and the Rebels evacuation. I think this is a perfect survival scenario. It fits the similar themes and action of classic last hold out stands such as the battle of the…
A spontaneous black hole has appeared not far from the kingdom's home planet and has started to rip apart and spagettify the world around the kingdom. With light being sucked in by the black hole I'd imagine it would red shift a bit and you'd see the sky gradient changed. Around the black hole I want to put a ring of…
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Hi again everyone, I have finished my Tiger II Tank and I decided to post it in a new thread because I liked the idea about a small postmortem of finished work proposed by adamBrome in his " Leaving Solace " thread ( http://boards.polycount.net/showthread.php?t=61109 ). So here we go. Basically it was my first complete…
So I started off today with a quick sculpt to try out Y_M's method of doing the ring. I broke up the ring into 8 sections. The back half contains 4 sections and the front half contains another 4. You can see the seam under one of the red dials on the bottom and on the top of the rings. The symbols will be a one piece flat…
My actual panel is not this complicated. But setup is basically the same. Door has wires connected to the body and the required animation involves opening this door while maintaining all wire connections and door hinge points (i.e. door doesn't detach or disappear). I'm thinking of boning the wires that will be moving with…