Our mobile game studio is looking for a highly talented horse sculptor, along with a low poly horse modeller and a PBR horse texture artist. The quality of your work must be professional and not that of a hobbyist. Below is an example from another game to demonstrate the level of quality we require. A detailed brief will…
Hi, I'd like to share this freelance opportunity with you guys. We are looking for a character artist who would be interested in making models, textures, and animations for a mobile AR Game. We can discuss specific details later on, for now I'd like to take a look at samples of your work and possibly get a quote per asset.…
Ambitious project! I'm looking forward to the progress. I see that you've added sidewalks in the streets, is there a worldbuilding reason for that? Cause I've never seen any in european medieval town. If you look at photos of Montpellier for example, which is where I'm from, the historical center has no sidewalks because…
That's really a shame because I think Ai could be very helpful . I am using Designer to generate cracks , dried streams etc but it takes days to lose that instantly blobs based procedural look there tweaking sliders . Would be so happy some ai would just generate something like a stream on a sand from a yesterdays rain…
I'm very fearful. I try to make posts that don't offend people or stir up backlash in some way. This is why I kept the OP short and discrete. You're right, that there's more to color and there are other cartoons as well. But what if someone waltzed in here and blasted me because "I didn't pick enough cartoons from a…
I can't help you with tutorials but what i did is to open the examples and macros then analyzed and reverse engineered what they do. Going through the documentation step by step is also helpful. If you're familiar with node based material editing in UDK or UE4 for example you will find thers a lot of similarities with what…
Zbrush has a unusual 3d context. It's not displaying polygons like any other program. So it complains because of that. The problem with any polygon that isn't a tri is that you have to convert to a triangle to display it. This doesn't matter if the polygon is planar but if you have a non-planar polygon it can have several…
This is mostly about lighting. Materials need to be tweaked to support the lighting and rendering, but mostly you need to learn how to light a scene. We have some good resources here about lighting http://wiki.polycount.net/CategoryLighting The help file in Max is a good place to start, for scenes like your examples above.…
I wasnt trying to say you were wrong, because you arent. Your example was quite clearly an observational mistake on my part, I just thought that your particular examples warranted further discussion. I wasn't dismissing the crit. Also, I think that at least some of the 'flat spec' crits are down to the lighting setup in…
Yeah there's the sculpting tool and also another one that is part of the poly modelling toolset. In Maya it's called the Edit Mesh : Average Vertices tool. Yeah that's what I was thinking: manipulate the shading after you are happy with the geometry as such but perhaps still need to get rid of little visual glitches. I can…