yeah you have lighting information on the diffuse which 99% of the time is a big no-no, the last percent being the ambocc and the selfillum stuff, all your lighting info is carried ingame by your normalmap and specular, no need to paint highlights on the diffuse, avoid too saturated colors aswell on that since that too…
I think you've got this misconception that modeling solid, seamless meshes without loads of intersections somehow saves you a lot of tris. In reality, thats not so much the case. Here are a couple areas: A: This whole area is a mess, you've got what, 4 or 5 chunks intersecting here? If you merge this together and got rid…
[ QUOTE ] At my school they kinda drilled into us early that everything has to be welded and airtight, because of the previous unreal engine lighting...and my furniture really showed that my mindset was still there when making them. Floating geometry, or geometry "snapped" to each other isnt bad! From now on I will be…
CryENGINE is less flexible than UDK, giving you no option to make custom shaders/material types and having a pretty limited terrain editor (FP16 point precision, compressed texturing, fixed layer setup without any option to adjust how terrain rendering works). But then again, if you want a flexible engine where you can…
I would start with a fresh set of bones, it looks like the string limbIK bones are scaling in a weird direction and the solver is sliding off the end of the chain and it isn't fully extend, that is weird... Did you scale the bones? Because that will cause problems. Remake the string limbIK bones. Select the Bones create…
To help combat popping between IK/FK make sure you have a 3 degree bend between your bones when rigging. If you straighten out the bones of any IK/FK set up even a custom one, it will have trouble figuring out which system to use. It's why biped and 99% of all rigs have atleast 3degree bends in the limbs, so make sure your…
Thanks thaurdol. I mainly get upset at myself if i sound like i am defending my piece, just FYI. I will say however that i instantly thought of the pose and then the environment I had one thought and when i already created the environment the dragon didn't fit with my idea, again my fault but the deadline as i saw it…
I want to address a different issue here, which is the language used in those job descriptions. Maybe you as a possible applicant should question the writing a bit more. Ever noticed that 99% of those job descriptions read the same, request and expect the same? It's because most of the people writing those texts don't know…
Shouldn't this be in P&P since its kind of a WIP thread? Anywho awesome idea combining Enviro art with Character art. It fits into the less clicks portfolio approach. You said you wanted the focal point to be the characters so I think the "stage" should be well done, but nothing too flashy. I would go for a dirty…
It was a point of how hypocritical it is to question the morality of piracy when your own computer has a 99% chance of having illegitimate files on it. Don't pump your ego, as if someone had enough interest in you to be offended or go through the trouble to report you. Oh and you're right perna, there haven't been any…