This should be the final build CPU: AMD A8-7600 [highlight]99.99[/highlight] Motherboard: Asus A88XM-Plus [highlight]64.95[/highlight] RAM: Kingston HyperX Savage 2x4GB 2400 [highlight]67.02[/highlight] HDD: Western Digital Caviar Blue 1TB 7200 64MB [highlight]52.77[/highlight] (not available at the moment,…
Much appreciate all the feedback guys. I've thought it over and in considering all the suggestions I've had as well as what I wanted to head towards, this design seemed the most appropriate alteration. Clay renders as requested: 3966 tris Unwrap, 2048:
They just posted a pretty cool video of the guy explaining how the RTS element would fit in with the action-RPG game. http://www.kickstarter.com/projects/gaspoweredgames/wildman-an-evolutionary-action-rpg/posts/392874?ref=email&show_token=b5097f95a327cd42&play=1#video (don't know if you can see it without backing first).
OS Name Microsoft Windows 7 Ultimate Version 6.1.7601 Service Pack 1 Build 7601 OS Manufacturer Microsoft Corporation System Manufacturer System manufacturer System Model System Product Name System Type x64-based PC Processor Intel(R) Core(TM) i7-3930K CPU @ 3.20GHz, 3201 Mhz, 6 Core(s), 12 Logical Processor(s) BIOS…
Also, Recently I worked on the car and finished from my side. Any suggestion will be helpful. Texture- 4k*1 (for exterior) Tri-count- 39k (including interior) Pipeline- PBR (metal-rough) More shots on -https://www.artstation.com/artwork/W2BZgN
[SORRY, THIS POST MODERATED TO IMPROVE PAGE SPEED. READ FIRST POST] Something I am working on lately, still going :) https://cdn.discordapp.com/attachments/396523893357281282/410581850713620491/unknown.png"> https://cdn.discordapp.com/attachments/396523893357281282/410581938592677903/unknown.png">…
@haikai: thanks, yeah the eyes turned out to be too low poly... think I'm gonna fix that. And yes, it was supposed to be that faceted but in the end I don't like it that much. the darkness comes from the lightning that's mostly behind. I can assure you there are no shading issues on the model ;D. @Noors: It's a detail map,…
You're doing this in 3ds max? In Maya, I find the best way is to use a cone/pose reader to get the position of the shoulder and use the dot product of the reader with set drive keys to control the rotation of the clavicle. I would assume it wouldn't be too hard to make a cone reader in Max. Here's a helpful tread:…