I think with the current ear placement and the chin looking a bit big, it looks a bit weird. His forehead looks a bit too small as well. Of course you could remedy that with the hair, bit I think it would be better to actually fix the head. Now that being said, simply moving the face and ears down, and keeping the head is…
You're right, its closer to 52% at 1920x1200 on a 24" screen, and 68% at 1680x1050 on a 20"... I'm actually surprised how accurate i was for pulling the numbers out of my ass actually.
Yeap I think I need to add few edge loops in his torso like 16bit suggested, since his going to play skateboard and need a flexible body for the nice pose. Lol thanks, I guess you're right sltrOlsson, his body is not that rough enough..heheh actually what I mean by cute vs rough is more to "skateboarding is an x-treme…
Hi very nice model you have here . would you give my some advice or can you post screen of wires i am working also on m1911 here is my theard http://polycount.com/discussion/164028/another-colt-m1911#latest
Only thing I notice right off the bat (and this is because I've played the heck out of Deus Ex and loved all the environments) is that it looks like in your scene on the holographic hangers on the left you've used a circular brush. In the concept and in the game it's actually a Regular Hexagon(All sides are even). The…
Did u do "Non-Convex Packing"? That't the new fancy one. Also you dont need to combine. in 2017, if you apply all objects and apply a unrwap modifier, "Non-Convex Packing" automatically make even texel density. https://vimeo.com/163361143
Arrggh!! Your ZB UI is destroying my eyes.... :) No, you don't have to retopo again. The workflow you're talking about is perfect for game assets as the retop stage(before creasing) only requires a very basic topology. The key to creating your in-game mesh topology is capturing the silhouette of the high-res that you will…
What have you based the tricount on this head from? Have you considered interiors for the eyes, a mouthsock, teeth and a tongue? You look like you've got maybe a normal seam on the side of the neck, can't really comment without seeing the normal map and unwrap. I'd adjust the lighting to show off the surface detail and…
Hard to really define dubstep anymore, it's evolved into so many sub genres (lightstep, darkstep, neurofunk, etc). Also some good tunes in Drum & Bass. Here's a couple of my favs that fall into those genres. [ame=" https://www.youtube.com/watch?v=pIXLhTtyJ3g"]Black Sun Empire & SPL - Wasteland [HQ] - YouTube[/ame]…