It's a little hard to visualize what is going on but I think the problem stems from the connections to the main controls? That seems a bit odd, usually things in the neck(s) would only be concerned with things from the top of the spine and up, their whole world exists in that space not the overall space for the rig. So…
Can confirm this is happening for me too. It shouldn't be happening, but it might have something to do with it's order of transformations. Maya uses Scale -> Rotate -> Translate, and it seems as though in this example the scale is effecting the rotation axis. Picture it like a skew, Maya is applying the scale first but…
Thanks for the reply. Ultimately, everything in the game engine is working A-okay, so I guess that is all that really matters. However, it bothers me that I have some empty transforms left over. I did find the following forum post which has a pretty useful answer. I'll have to figure out how to do all of this (stuff…
Hey. Usually if this kind of thing happens to me it's down to either: - bones being added after skinnning has begun (perhaps due to bip animation being loaded in such as a skintest.bip). - forgetting to reset the transforms (reset xform) before adding the Skin modifier. Not sure exactly what's happened in your case but a…
Forget learning fourier transforms looks like this tech relies on wavelets, so understanding the continous wavelet transform and the discreet wavelet transform would probably be more useful for programmers. The key thing about this tech isn't procedural textures, but it's use of wavelets to create and I would assume (and…
i'm currently working on baking my high poly in Maya 2008. i heard somewhere that smoothing the cage will give better results. Has anyone done this? is it true? is there a specific way to do it? thanks!
@cromadbomber Thought I would add to this, though clearly you already have a fix. cleanUpScene.mel is code called by OptimizeSceneSize with the appropriate options checked. The optimize options are shown in the screenshot below. I don't think a lot of people look in this option box, and there's actually some good stuff in…
Yeah i know what you mean, i believe its similar to the freeze transformations/ reset transformations tools in maya? just resets the pivot point and its position in x,y,z space so that its 0,0,0 rather than negative if its been mirrored? saying this i have been messing around with it and i got it to work so far by…
Yes, I'm trying to keep track. But yeah, I'm kinda busy. "perspective transformation (and all other transformations) that are available for rasterized layers should also be allowed for smart objects please" All of them that we can do are in CS4. We can't do all the transforms on vector artwork (because the vector…