Nobody has mentioned the irony of In-N-Out's name in the video? Hopefully I'll be headed to the states next year, and In-N-Out is on my list of things to try. Hopefully it's as good as everybody makes it out to be.
might get you 99.n percent there: though it looks correct each individual edge is still rounded by .n degrees. ( upping the roundness value past 100 gives no more apparent advantage )
Okies thanks for the info happy gdc to all you fine folks. don't forget to post pix n vidz for all who is there in heart n soul, but physically has to work (¤¿¤) Cheers, ~Tung
Baac320 yeah.. ) thx but alredy started investigating n.3 princess mononoke likeness.\ i think i will make n.2 for KAtarina skin in future. There are a lot of time. some ref. indian direction
keep the jaw n the buccinator area fairly fleshed out for a nice look, give us some front n sides for more crits! make this head 10x better than ur last one !
Nice progress ! She looks much better with her new legs. =) For the hair my personal choice would go to n°1, but n°2 fits great to both dancer and cybord theme. Good work !
Looks sick >.< I do think it could do with a bit more weight in the pose, just to show how heavy the left arm is. Love the details though all the cables n pipes n wires ;o love it
layer = LayerManager.newLayer() script above seems to be a workaround for getting objects back into a layer, but i suspect all my carefully organised layers have gone to bollocks. Wonderful.
N-gons can do really funny things especially when they're auto corrected by an importer. Ive seen meshes imported into the Unreal engine and it looks like an explosion because of the way it decided to triangulate the N-gons.