You could work a bit on his stance/posture and giving him bigger shoulders + smaller waist, unless you're consciously aiming for a bit of an older character? /edit also, Ben Mathis has a good mini tutorial on shoulders for rigging etc, you should check it out at www.poopinmymouth.com
Hey yaschan, as other people suggested before, to design a level you start using both bsp (directly in UE4) or 3d geometry (modeled into any 3d application and then imported in UE4). At the end of the day both solutions are valid: you have to try both and decide which one works better for you. But in the end the process…
Hey, I've been using Blender for a little while now and have been following tutorials but I never felt like I had created something that was mine doing that. So I decided it was about time I put aside the tutorials for a while and model something that was mine. This is where my chest of drawers came in, it's something I…
I like the shapes going on as it's looking much more interesting silhouette-wise :) With regards to the overall scene colour and balance, you could try checking out @Oniram's mini tutorial on Colour Lookup Tables in UDK - essentially tweaking your level's colour values in Photoshop. Can't wait to see more!
Excellent improvement! Love how you took other peoples advice and started working on this character. Everything lookgs great.Make sure you check out as many tutorials as you can. Some popular ones would be i guess, im sure you already have checked these out... 1) One from pig (where he talks about deformation ) 2) Smalls…
*EDIT* never mind im an idiot lol hey all i got zbrush a few days ago and iv been following some of the tutorials on the site just to figure out whats what, anyway i was watching the "noise" tuts and on the vids it says to open up the "surface" pulldown in the tools bit, i dont have that in my tools and i was wondering if…
Yeah modo's smoothing groups are pretty terrible. You guys put me on the right path though, I did some searching on Vertex Weights and Creasing, and I uncovered a work around for what I'm trying to do.. I thought I'd writeup a mini tutorial for anybody else wondering:
I keep reveling at the amazingly useful replies I've gotten here, and I hope I can really absorb it all. Like all good advice, this does raise a few follow-up questions. @Ex-Ray , your advice really seems very well-rounded and informed here, and seems to build nicely on what the others have said. Do you have any examples…
Grats on finishing a new folio piece! The above posters have given some great advice. I recently finished a scene where I had several camera shots similar to yours. Where it was a bunch of props laid out on a table. These were the techniques that helped me push more story telling into my shots and hope they can also help…
Thanks again crazy fool. I haven't implemented some of the armor scale suggestions, but I will, I'm just trying to finish getting the base pieces of the armor all done and in zbrush before I start fixing all the proportion and silhouette errors. More work done. Approaching the point where I have the base meshes of all the…