Unreal Engine Developer – Revenue Share Opportunity We are Kick Motion RT Oy, an experienced art outsourcing company now launching our own game development projects. We are seeking a talented Unreal Engine Developer to join our team and help bring Legends of Vica—a groundbreaking RPG with gesture-based magic combat and…
Hello guys, also a quick introduction of myself. Im max from germany. right now im an 3d art& animation student in frankfurt. for now i try to improve my skills in 3d hardsurface moddeling. i also do much for my portfolio in hopes to get a job in the future. anyway, i hope to get some help here to improve my skills.…
Thanks for all the advice guys. appreciated. Hard to tell from the skybox previews in 3do, but I think they are the same as some of the presets in Marmoset. Thought I think in future I'll forgo 3do & just preview directly in marmoset via App link. I did notice my eported diffuse looking looking a lot paler & ended up…
In my opinion PC gaming is not dying. It is just changing towards digital distribution and different sales models. In fact some companies like valve would argue that PC gaming is the future. And Valve do have a pretty good track record of making good business decisions.…
Colossal meh. The WHOLE POINT of the first two films was that no matter what transpired, the events of the future were inevitable (and in part, because of the events in those films. Terminator 3 shat on them by ignoring the key cardinal rules of the first two films (for example by allowing the future to be changed and by…
I agree with the above comments and there's no denying that you have done a great job here! In the future you should try to avoid generic low pixel warning stickers as they look really noisy and they make it hard to read the scale of the objects. I also find that I associate those danger stickers with existing real world…
I am actually very curious about the future of GTA-O. I mean, from the look of it it seems like the current complexity of the GTAV map would be a great framework for some crazy MMO developments ... and with the business models developed by Valve with user generated content taking the center stage, there could be some…
aaagghhhhhhh hahaha.... This is really tough, but I'm starting to think maybe I should leave it the way it is... I absolutely love your paint over and I'll be sure to keep that lesson in mind for the future. However I also really love the "warmer" rendition of it, and I feel like moving on to future projects with this…
Thanks DWalker, helpful info! I removed the Showreel tab till I have it ready at the end of this year. I changed the Background to a dark grey but I still working on the other pages. they don't seem to have an option for changing them but I'll work that out soon enough. The character's proportions I guess I didn't even…
thankyou so much for the apriciation Menchen i will keep your C&C and near future in my future project hopefully i will not repeat it . Thanks episkee, brother the whole scene is based on one on one scale the height of the corridor is 6 foot 10 inch and for the hazard cone 2 foot 7 inch the reason i made the room smaller…